- Observer: 6 min, 1600 vision
- Sentry: 7 min, 1050 true sight
- Observer stock: 4 max, 135 s
- Sentry: 50 gold, 8 max
See them first, or don't go.
Every tool that shows or reveals something, drawn to the same scale. Observers see; Sentries, Dust and Gem reveal what's invisible. Neither does the other's job.
- Observer Ward1600 ground vision · 6 min
- Sentry Ward1050 True Sight · 7 min
- Gem of True Sight900 True Sight · until it drops
- Dust of Appearance1050 reveal · 12 s
- Watcher800 day · 450 night · 7 min on
Radii and stock: Valve's item data (read 8 November 2026); Watcher 800 day (7.33) and 450 night (7.40). Circles share one scale but ignore terrain: cliffs and trees block real vision.
Most Dota 2 fights are decided before the first spell: one side saw the other coming. Vision is how you get that edge, and wards are the best-value, most powerful items in the game. This guide covers what Observer and Sentry Wards do on patch 7.41f, how the shop stock limits a team, how to choose a spot, where to ward in each phase of the game, the map's Watchers, how to deward with Sentries, Dust and Gem, how vision works around Roshan and Smoke of Deceit, and the mistakes that waste a ward.
- Observers see, Sentries reveal: you need both, and a Sentry alone shows nothing.
- The shop is the limit: 4 Observers at most, one more every 135 seconds, so place every one with a purpose.
- Ward for the next event, not for the area you're standing in.
- Watchers are free vision: 1 second to activate since 7.40, 450 vision at night.
- Roshan's pit can't be warded; ward the entrances instead.
- Dewarding pays: about 100 gold + 4 a minute per Observer (community).
Observer and Sentry: the two wards
Both wards are invisible, planted with a 500 cast range, and take two hits from a hero to destroy (community wikis). Holding Control gives one to an allied hero instead. Valve's item data, read on 8 November 2026:
Observer Ward
free- Vision
- 1600 ground
- Lasts
- 6 min (360 s)
- Stock
- 4 max
- Restock
- 135 s
Shows the area to your whole team. Doesn't reveal invisible units, and the community wikis say it can't be placed in the fountain area, in Roshan's pit or in spots hidden by trees.
Sentry Ward
50 gold- True Sight
- 1050
- Lasts
- 7 min (420 s)
- Stock
- 8 max
- Restock
- 70 s
Reveals invisible heroes and wards, but only where your team already has vision. No ground vision of its own, so pair it with an Observer, a hero or a Watcher.
The stock maths
Observers are free, so the real limit is the shop: a new one every 135 seconds, up to 4 waiting. Each lasts 360 seconds, so if your team plants every ward the moment it's available, the shop alone keeps about 2.7 Observers up at any time (360 ÷ 135). Our arithmetic, but it explains a lot: you can't ward everywhere, and a ward that sits in a backpack for five minutes is a ward your team never gets back.
Sentries are less scarce but cost 50 gold each. BoostPirate's advice: the supports buy every Observer and carry two or three Sentries from the mid game on, and cores buy their own Sentries or Dust when the enemy has invisible heroes. Share the cost and the job.
How to choose a spot
A ward spot is good when it answers a question your team will ask in the next few minutes. Three principles:
- Height. Ground vision is blocked by cliffs and trees. A ward on high ground sees down into the low ground around it; one in a valley sees little. That's why the classic spots are on cliffs.
- Paths, not places. Ward where enemies must walk to reach you (jungle entrances, river crossings, ramps) rather than the middle of an empty area.
- Hidden, not obvious. The enemy support will check the spots everyone uses first. A slightly odd spot that still covers the path lives longer. Valve even moved a camp's spawn box in 7.41 to "remove a bad ward location", a reminder that ward spots change with the map.
Hold Alt to see vision ranges: since 7.38 Watchers show their potential vision only while Alt is held, and 7.40 added the same for the Defender's Gate. Use it to check what a spot will actually cover before you plant.
Where to ward in each phase
- LaningYour pull camp and the enemy's, the river rune spots before 6:00 and 8:00, the paths supports use to rotate to your mid. Block the enemy's pull camp with a ward in its spawn box.
- Mid gameJungle entrances on the side your cores farm, the Lotus Pools and Shrines, the Twin Gates and the path to the Tormentor chasm before 20:00.
- Roshan & TormentorEvery entrance to the active pit or chasm a minute before the fight; you can't ward inside Roshan's pit.
- High groundDeep wards in the enemy jungle before a push, and your own high-ground entrances when you defend.
The pattern behind all four: ward ahead of time. A ward placed after the fight starts shows you how you died. A ward placed a minute before Roshan's window opens tells you whether to start it. For objective timers, see our Roshan and Tormentor guide; for the lane spots, our laning guide.
Watchers: the map's free vision
Patch 7.33 added Watchers, neutral structures any hero can switch on by channelling them. When active, Valve's notes say a Watcher grants vision over its area (800 radius, for 7 minutes in the 7.33 notes); an enemy hero can channel an active Watcher to destroy it, and it comes back 2 minutes later. Patch 7.40 cut the channel to 1 second and the night vision to 450, and moved Watchers to the low ground nearer the tier 1 towers. Watchers can't be activated before the game starts (7.38), and 7.41 repositioned the one between the safe-lane tier 1 tower and the Tormentor.
Two habits: switch on every Watcher you pass when the enemy isn't near, and turn off theirs when you can. It costs no gold and the vision is shared with your whole team.
Dewarding: Sentries, Dust and Gem
Killing enemy wards blinds them and pays you. The community wikis list an Observer's bounty as 100 gold + 4 per minute and 70 experience + 8 per minute (Liquipedia confirms the experience values), so a 20-minute Observer is worth about 180 gold. Your tools:
Sentry Ward
Plant it where you think their Observer is. 1050 True Sight for 7 minutes also catches invisible heroes walking past.
Dust of Appearance
80 gold. A 1050-radius area around you for 12 seconds that reveals and slows invisible heroes, who keep the debuff 8 seconds after leaving. It's for heroes, not wards.
Gem of True Sight
900 gold. True Sight in 900 around its carrier; the active reveals wards and units in 300, even in fog. Drops on death, can't be destroyed and doesn't work on a courier.
Where to look: ask where you would ward to watch your own jungle or your Roshan entrance. Wards cluster in the same high spots, and the enemy's position tells you which ones they have: if their support always arrives just as your carry enters a camp, there's a ward covering that camp.
Smoke of Deceit and invisibility
Smoke of Deceit (50 gold, stock 3, one every 420 seconds) makes your group invisible and faster for 45 seconds. Valve's item text says the invisibility can't be revealed by True Sight; it breaks when you attack or come within 1025 of an enemy hero or tower. So Sentries won't stop a smoke; only seeing it coming before it's cast, or bumping into it, does. Since patch 7.41d using Smoke posts a message in your team's chat, so your teammates know a move is on. The smoke itself is covered in our planned smoke ganks guide.
Vision around Roshan and the Tormentor
Roshan's pit can't hold an Observer (community wikis), so fights there are decided by the entrances. Patch 7.41c also closed a gap: "units with flying vision no longer ignore vision restrictions of Roshan's pits". Ward the paths into the active pit a minute before his respawn window, and Sentry the spot where you'd hide a ward if you were the enemy. The Tormentor sits in a chasm next to the offlane; since 7.41 its spawn areas are low ground and closer to the Lotus Pools, so a ward on the higher ground nearby covers the approach.
Who wards?
By convention the two supports (positions 4 and 5) carry most of the team's vision, as our positions guide explains. In BoostPirate's experience the better split is "everyone helps": the hard support plants defensive wards and keeps the Sentries topped up, the soft support places the aggressive ones on the way to a rotation, and cores buy Dust or a Sentry when an invisible hero is hunting them. Our planned hard support and soft support guides go further.
Crystal Maiden
Lion
Shadow Shaman
Witch Doctor
Warding mistakes
Wasted wards
- Planting where you are instead of where the enemy will come from.
- Leaving Observers in your inventory while the stock refills.
- Warding the same obvious spot every game.
- Dying alone in the enemy jungle to place one deep ward.
- Planting a Sentry with no vision around it.
Wards that win
- Ward a minute before the event: rune, Roshan, Tormentor, push.
- Check spots with Alt and use height.
- Pair every Sentry with vision.
- Switch on Watchers as you pass them.
- Deward when their support keeps finding your carry.
- Valve item data, read 8 November 2026: Observer Ward (free, 1600, 360 s, 500 range, stock 4, 135 s) · Sentry Ward (50 gold, 1050 True Sight, 420 s, stock 8, 70 s) · Dust of Appearance (80 gold, 1050, 12 s, 8 s linger) · Gem of True Sight (900 gold, 900 / 300) · Smoke of Deceit (50 gold, 45 s, 1025, stock 3, 420 s)
- Valve patch notes: 7.33 (Watchers: 800 vision, 7 minutes, destroyed by channel, 2-minute respawn) · 7.38 (Watchers not before the game starts; Alt shows ranges) · 7.40 (Watcher 1 s, 450 at night, moved; Defender's Gate Alt) · 7.41 (bad ward location removed, Watcher moved, Tormentor spawn areas) · 7.41c (flying vision and Roshan's pit) · 7.41d (Smoke chat message)
- Community, read 8 November 2026: Dota 2 Wiki Observer Ward (bounty, placement limits, two hero hits) · Liquipedia Observer Ward (70 + 8 XP a minute, two hero hits) · Dota 2 Wiki Neutral creeps (wards block camp spawns)
- Stock arithmetic, ward principles and the phase plan: BoostPirate's own advice. Checked 8 November 2026.
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Common questions
How long do wards last in Dota 2?
How many Observer Wards can a team buy?
What is the difference between Observer and Sentry Wards?
Can you ward Roshan's pit?
What are Watchers in Dota 2?
Is it worth killing enemy wards?
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