- Roshan respawns in 8–11 min
- Roshan starts in the Top Pit (7.41)
- Tormentor from 20:00
- Aegis lasts 5 minutes
Two bosses, always on opposite sides.
Roshan walks between two river pits and the Tormentor between two chasms, both following day and night. Know where each one is and when it can be back, and you know where the next fight will be.
- 8–11 minutes after death
- Aegis every kill, 5 min
- Follows day/night from 15:00
R Roshan's pitsT Tormentor's chasms
- From 20:00 (7.39)
- Aghanim's Shard + 700 team gold
- One at a time, opposite Roshan
Schematic, not to scale; solid = where each boss is as the game starts, dashed = where it moves. Pits, chasms and start positions: Valve's 7.38 and 7.41 notes. Timer colours: Liquipedia's description of the HUD (community). Tormentor respawn: Dota 2 Wiki.
Two neutral bosses shape the middle and late game of every Dota 2 match. Roshan drops the Aegis of the Immortal, a second life, plus extra items on later kills. The Tormentor gives a free Aghanim's Shard and gold to the whole team. Since the 7.38 map, both walk between two locations with the day and night cycle and always stand on opposite sides of the map, so taking one usually means giving the enemy a window at the other. This guide covers where each one is on patch 7.41f, their timers, every reward, how the fights work, and when your team should go.
- Opposite sides, always: Valve's 7.38 notes tie both bosses to day and night, so Roshan and the Tormentor never share a side.
- Roshan's window is 3 minutes: 8:00 after death he can be up, by 11:00 he is.
- The Aegis lasts 5 minutes and revives its holder 5 seconds after death (Valve's item data).
- The Tormentor scales with the clock: since 7.38 its abilities grow with game time, not with how often it died.
- Don't fight blind: Roshan's pit can't be warded; win the entrances first.
Where they are: pits, chasms and day/night
Patch 7.38 put Roshan back in the river, "with one pit located near each sidelane". From 15:00 he follows the day/night cycle, walking across the river to the pit for the current time of day, and only the active pit shows on the minimap. The same patch made the Tormentor a single boss that also depends on day and night, "so Roshan and Tormentor are always on opposite sides". Patch 7.41 then flipped both starting positions: Roshan "now begins in the Top Pit" and the Tormentor "now begins in the Bottom Chasm".
The chasms sit next to the offlane areas; 7.41 moved them closer to the Lotus Pools and onto low ground. 7.40 added a Tormentor timer next to the minimap that works like the Roshan timer, and a single Tormentor icon showing where it is or will spawn, so you don't have to track the cycle by hand.
Roshan's respawn timer
Roshan comes back between 8 and 11 minutes after he dies, at a random moment hidden from both teams (Valve's 7.38 notes). Liquipedia describes the HUD timer as 480 seconds in red, when he can't be alive, followed by 180 seconds in yellow, when he may be. A worked example: Roshan dies at 24:10, so he can't be up before 32:10 and is certainly up by 35:10.
Type the game time of the kill. Turbo uses shorter timers; these are the normal-mode values.
Write the kill time in chat or use the timer above: your whole team should know when the window opens, because the minute before it is when you ward the entrances and push the side lanes so you can walk in.
What Roshan drops
Every kill drops the Aegis of the Immortal. Later kills add more: Valve's 7.37 notes say that "starting from his second death, Roshan now always drops Roshan's Banner", and that from his third death he drops a Refresher Shard and Cheese (by day; the night alternative, Aghanim's Blessing, was removed from his drops in 7.38). Liquipedia lists the Aegis, Cheese, Refresher Shard and Banner as his current drops; check Roshan's tooltip for the exact items of the kill you're on.
Aegis of the Immortal
every killReincarnation: the holder revives with full health and mana 5 seconds after dying, where they died. It expires after 5 minutes (4 in Turbo) and can't be sold or dropped once picked up.
Roshan's Banner
from kill 2Plant it to make nearby allied lane creeps invulnerable while they stay in its radius (7.36); melee hero attacks deal double damage to it. A siege tool: drop it at a tower.
Cheese
later killsInstantly restores 2500 health and 1500 mana; shareable. A second life for your carry in a fight that the Aegis already used.
Refresher Shard
later killsResets all your ability cooldowns; shares a cooldown with Refresher Orb and is shareable. Give it to the hero whose ultimate wins fights twice.
Kill rewards come on top: Liquipedia lists 135 gold for every player on the killing team plus 200–290 for the hero who lands the last hit, and experience of 400 + 20 a minute for nearby heroes of that team.
How the Roshan fight works
Roshan gets tougher with time (Liquipedia lists health, damage, armour and experience bounty rising every minute) and has four tools worth knowing:
Roar of Retribution
Below 85% health, when damaged by a hero from the team that last killed him, he roars: area damage and a 2-second disarm (Liquipedia). 7.40 made the disarm undispellable. Plan for it on the second and later kills.
Slam
Cast when at least three enemies, including a hero, stand within 350: damage and a 50% movement and attack slow (Liquipedia). Since 7.40 it deals double damage to creeps, so summons melt faster.
Bash and Spell Block
His attacks can stun, and he blocks a targeted spell now and then (community wikis). Let a durable hero take the hits.
One more 7.40 change matters for lifesteal heroes: "Roshan is no longer considered a hero for Lifesteal mechanics", so plan your sustain in the pit as you would against other non-hero units. BoostPirate's advice for the kill itself: everyone who isn't needed to tank stands so that Slam hits at most two of you, the hero with the most sustain takes aggro, and someone watches the minimap the whole time, not Roshan's health bar.
When to take Roshan
Valve publishes no rule, so this is BoostPirate's checklist. Take Roshan when most of these are true, and skip him when they aren't:
- You just won a fight, or at least three enemies are dead or shown far away.
- Your wards cover the pit's entrances and you've cleared theirs.
- Your side lanes are pushed out, so the enemy has to deal with waves if they want to contest.
- Your damage can finish quickly: a slow Roshan is a Roshan the enemy walks into.
- You know who gets the Aegis: usually the carry; decide before, not during.
- The Tormentor isn't the better trade: it's on the other side; can the enemy take it while you're busy?
Defending is the mirror image: if the enemy has gone missing as the window opens, assume Roshan. Show up with vision, not with one hero walking in to check. Our planned objectives and high ground guide covers how the Aegis is spent on a push.
The Tormentor: how it works
Patch 7.33 added the Tormentors as bosses that don't move or attack but punish whoever hits them. The current one, after the 7.41 rework of its numbers, has three abilities, all growing with the game clock:
Valve's 7.41 notes (24 March 2026) and 7.41b (Reflect growth 2% → 1.5% a minute). Bars compare the base values only.
The barrier starts at 3,000 and regenerates 20 a second (plus 5 a minute), so damage has to arrive faster than it heals. Reflect sends a share of the damage it takes back at the attackers (7.33 described it as spread among the heroes nearby); since 7.41 you can see its radius by holding Alt. The Shining only starts once it's attacked (7.40) and no longer damages neutral creeps (7.41). It has 25% status resistance, and 7.41e made it disjoint projectiles when it moves between chasms.
The practical consequence: bring several heroes, so the reflected damage is spread, and burst it down rather than chipping it alone. A lone core at 20:00 can lose half its health doing it.
Tormentor rewards
After it dies the Tormentor leaves an aura that heals units in the area (7.38); 7.41c raised it to 2.25% of max health a second for 15 seconds. It respawns 10 minutes later (Dota 2 Wiki), on whichever side the cycle puts it.
Roshan or Tormentor? Playing the trade
Because they're always on opposite sides, every boss attempt is also a question: what does the enemy do meanwhile? BoostPirate's way of thinking about it:
Roshan first when
- You want to force a high-ground push: the Aegis is the best tool for it.
- Your carry is close to the items that win fights.
- The enemy can't kill the Tormentor quickly without their cores.
Tormentor first when
- Several of your heroes have strong Shard upgrades.
- Roshan's window isn't open yet, or he's on the enemy's side.
- You need a safer objective after losing a fight.
Done right, the two bosses give you a rhythm: Tormentor, then Roshan as his window opens, then a push with the Aegis. Taken blind, either one is how a winning game turns around.
- Valve patch notes: 7.41 (24 March 2026: Top Pit, Bottom Chasm, Tormentor numbers and rewards, chasms on low ground) · 7.41b (Reflect 1.5 % a minute) · 7.41c (aura 2.25 %, 15 s; pit vision) · 7.41e (disjoint between chasms) · 7.40 (Tormentor timer, The Shining, Roshan lifesteal and Slam, undispellable disarm) · 7.39 (Tormentor from 20:00) · 7.38 (river pits, day/night from 15:00, 8–11 minutes, opposite sides, time scaling, healing aura, Blessing removed) · 7.37 (Banner from the 2nd death, Refresher Shard and Cheese from the 3rd) · 7.36 (Banner effect) · 7.33 (Tormentors added, reflect spread among heroes)
- Valve item data, read 8 November 2026: Aegis (5 s revive, 300 s / 240 s Turbo) · Cheese (2,500 / 1,500) · Refresher Shard
- Community, read 8 November 2026: Liquipedia Roshan (480 + 180 s timer, kill gold and XP, Roar of Retribution, Slam, scaling, drop list) · Dota 2 Wiki Tormentor (10-minute respawn, Shard recipient)
- Fight advice, the when-to-take checklist and the trade grid: BoostPirate's own advice. Checked 8 November 2026.
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