- Live checkout prices
- All seven versions
- Compared on 31 Oct 2026
- Booster paid after approval
WoW boosting prices look random until you know what sets them. This guide explains the handful of things that decide what a World of Warcraft boost costs on each of the seven versions β Midnight, Classic Era, Hardcore, Season of Discovery, TBC Anniversary, MoP Classic and Forever β with real examples priced live by the same engine our checkout uses, and a dated comparison with the established boosting sites we read on 31 October 2026.
- Time is the price. The hours a booster spends decide most of what you pay.
- Classic costs more than retail for the same number of levels, and Hardcore most of all β one death ends the character.
- The top end costs most per step: the last levels, the highest keys, rating above 1,800, Mythic bosses.
- Options change the total: loot priority, carried self-play leveling, express and death insurance all add to it.
- Compared on 31 October 2026: every order in the table below is under the lowest price we read on three established WoW boosting sites.
What sets the price of a WoW boost
A boost is paid labour, so the bill tracks four things. Time comes first: a booster who needs ten days for a Classic Era 1β60 can't charge what a Midnight 1β90 costs when it is done in a day. Skill comes next β a Mythic raid boss or a 2,100-rated arena match needs a player who is among the best on the ladder, and those players are few. Risk matters on Classic Hardcore, where a single death ends the character and the price includes insurance. Finally the options you tick β loot priority, express, a self-play carry, a booster you have used before β move the total up or down from the base price.
Typical prices on each version
Every price below is the live checkout figure for the order as written, with the honest delivery wording from the service page. Change the levels, rating or bosses on any service page and the exact figure shows before you sign in.
| Version | Order | Checkout price today | How long it takes |
|---|---|---|---|
| Midnight | Leveling 80 β 90 | $15.75 | 1β80 in ~4 h, 80β90 in ~6 h, the full 1β90 in about ten hours of play |
| Midnight | Leveling 1 β 90 | $26.99 | as above |
| Midnight | One Mythic +10 key | $5.25 | a team forms within 15 minutes; one key takes 30β40 minutes |
| Midnight | Venomous Abyss 8/8 Heroic | $18.36 | daily runs; 8/8 Heroic in 1Β½ hours |
| Classic Era | Leveling 1 β 60 | $171.02 | about six levels a day: 1β30 in five days, 1β60 in about ten |
| Classic Hardcore | Insured leveling 1 β 60 | $409.41 | about three levels a day on safe routes: 1β20 in a week, 1β40 in about two weeks, 1β60 in about three |
| Season of Discovery | Leveling 1 β 60, runes included | $63.72 | 1β40 in about three days, 1β60 in about four |
| TBC Anniversary | Leveling 58 β 70 | $65.70 | about six levels a day: 1β60 in about ten days, 60β70 in two, 1β70 in about twelve |
| MoP Classic | Leveling 85 β 90 | $45.00 | about 15 levels a day: 1β60 in four days, 1β85 in six, 85β90 in a day |
| Forever | Leveling 1 β 60 | $254.25 | about five levels a day at launch: 1β40 in about eight days, 1β60 in about twelve |
Piloted, EU or US (the same price on both), no add-ons. A sitewide sale, when one is running, is already in these figures.
Leveling: why the last levels cost the most
Every leveling service is priced level by level, each from its own bracket, and the brackets climb toward the cap because the levels there take longest. On Classic Era the first thirty levels cost $36.02 while the ten from 50 to 60 cost $64.80 β more for ten levels than for thirty. Midnight works the same way: 1 β 80 is $11.24, the last ten levels $15.75. If you can play the early part yourself, order only the end of the climb.
Two version rules matter as well. Hardcore leveling is slower on purpose β safe routes, no risky pulls β and every piloted level includes Basic death insurance. Season of Discovery includes every class rune reachable on the way, so a 60 arrives with its full kit.
Keys, raids and loot
A Mythic+ key is priced by its level: one +10 is $5.25, a +15 $6.84 and a +20 $22.95, because the team that can time a +20 is much smaller than the team for a +10. Two loot traders of your armour type are included; three or four cost 30% or 50% more, and a timed run is 15% extra above +12. Raids are priced boss by boss: a full Venomous Abyss Heroic clear is $18.36, while all eight Mythic bosses come to $740.70 β the last Mythic bosses are a guild's whole night.
Loot options are where raid prices jump. Group loot is the standard. Unsaved boosters, so every boss drops a full table for your group, add 100%; priority on your armour type and tier tokens adds 190%; full priority on everything you can equip adds 300%. On Classic raids, loot priority for your class adds 50%.
Rated PvP: the 1,800 wall
Rating is priced in 100-point steps, and the steps get dearer as the opponents get better. In Midnight 3v3 the climb from 0 to 1,400 is $26.19, the 400 points from 1,400 to Rival at 1,800 are $41.76, and 1,800 to Duelist at 2,100 is $81.00 β three hundred points that cost more than the first fourteen hundred. Above 2,100 every game is against the best players on the ladder, and the price reflects it. Self-play β you queue with the booster as your partner β costs nothing extra in 2v2, 3v3, Blitz and Rated Battlegrounds.
Options that change the price
| Option | Where | Effect on the price |
|---|---|---|
| Self-play (you join the group) | keys, raids, dungeons, gearing, rated PvP | no charge |
| Self-play leveling (AFK in the group) | leveling | +40% β the booster is slower with you in tow |
| Remote control | most services | +5% |
| Express start & completion | most services | +30% |
| Custom schedule | most services | +10% |
| A booster you have used before | most services | +10% |
| Rank 1 / tournament player | rated PvP | +40% |
| Live stream | most services | a flat $9.00 |
| Extended or Premium death insurance | Classic Hardcore | +45% or +90% |
| Self-Found character | Classic Hardcore | +20% |
| Appear offline | piloted orders | no charge |
How our prices compare (31 October 2026)
On 31 October 2026 we read the live configurators of three established WoW boosting sites β their own crews, public companies with public review profiles and public list prices β on the EU region with piloted or default options, and converted euros at 1.10 dollars, which if anything makes them look cheaper. The table shows the lowest reading for each exact order next to our live list price; we don't name the sites.
| Order | Our list price | Lowest of the three sites | Difference |
|---|---|---|---|
| Midnight 80 β 90 piloted | $17.50 | $20.78 | β16% |
| Midnight 1 β 90 piloted | $29.99 | $31.89 | β6% |
| one Mythic +10 two loot traders | $5.30 | $5.49 | β3% |
| Keystone Master 0 β 2000 Mythic+ rating | $26.50 | $27.46 | β3% |
| Venomous Abyss 8/8 Heroic group loot | $20.40 | $21.12 | β3% |
| Arena 2v2 0 β 1400 piloted | $31.40 | $32.78 | β4% |
| Classic Era 1 β 60 piloted | $190.02 | $196.89 | β3% |
| Hardcore 1 β 60 insured | $454.90 | $474.09 | β4% |
| SoD 1 β 60 runes included | $70.80 | $73.47 | β4% |
| TBC 58 β 70 piloted | $73.00 | $75.35 | β3% |
| Black Temple run 3 guaranteed drops | $340.00 | $352.44 | β4% |
| MoP 85 β 90 piloted | $50.00 | $57.52 | β13% |
| Siege of Orgrimmar 4H + 10N 6 guaranteed items | $262.00 | $271.70 | β4% |
| Forever 1 β 60 launch pre-order | $282.50 | $294.58 | β4% |
List prices before any sale; a running sale lowers the checkout price further. Orders where we could not find a comparable reading are priced in proportion and are not part of this comparison.
How to pay less
- Order only the part you can't do.
The first levels are cheap and quick to play yourself; the cap is where the money goes.
- Take the bundle if you need everything.
One order and one booster take a fresh character all the way to raid-ready β no gaps between separate orders, and the bundle covers steps you can't buy on their own.
- Use self-play on keys, raids and PvP.
It costs nothing extra there β and nobody needs your password.
- Skip loot priority unless you need the item.
Group loot is the standard; full priority multiplies the price.
- Leave express off when you aren't in a hurry.
It adds 30% for a faster start and finish; most orders don't need it.
Get your exact price
- Midnight: power leveling to 90, Mythic+ keys, 3v3 rating.
- Classic: Classic Era 1β60, insured Hardcore leveling.
- Forever: 1β60 from launch day, the realms open 4 November 2026, 23:00 UTC.
- Prices and delivery times: the live checkout engine and the WoW catalog at page load Β· the dated readings of three established WoW boosting sites' configurators, 31 October 2026 (EU region, piloted or default options, EUR Γ 1.10).
- Blizzard β Midnight Season 2 Begins August 18 (raid, keys, rated PvP) Β· Carve a New Path with World of Warcraft: Forever (launch 4 November 2026) Β· End User License Agreement
- Warcraft Wiki β Classic Hardcore Β· PvP rating (Rival 1,800, Duelist 2,100)
- Checked 31 October 2026.
All free tools: calculators, percentiles & season countdowns β
Common questions
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Midnight Power Leveling
Any range to 90 β a fresh character is 90 inside a day.
Classic Era Leveling 1β60
Vanilla leveling by hand on the booster's route, PvP and PvE realms alike.
Forever Leveling 1β60
From launch day on your ruleset, on a route built in the beta.
More World of Warcraft guides
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