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Marvel Rivals · Mechanics · Settings

Marvel Rivals Best Settings (2026): PC Graphics, Mouse and Audio

The Marvel Rivals settings that matter on PC in Season 10.5: the graphics options worth turning off, upscalers and frame generation, mouse smoothing, acceleration and polling, per-hero crosshairs and sensitivity, audio for footsteps, and the tweaks NetEase's mod rules forbid.

Updated 2026-11-08 · 12 min read · by the BoostPirate crew
  • Mouse smoothing and acceleration: off
  • High-polling-rate mouse option (beta)
  • Per-hero crosshairs since Season 8
  • Mods that change visuals can get you banned
Settings console · PC · Season 10.5

Ten switches that actually matter.

Not a copy of the game's menu — a cheat sheet of the options NetEase's patch notes added, grouped where the notes say they live, with our competitive starting values.

Mouse smoothingKeyboard – Combat Off
Mouse accelerationKeyboard – Combat Off
High polling rate optimisationKeyboard · experimental On if your mouse polls fast
Global IlluminationGraphics Off
Reflection QualityGraphics Off
Model DetailGraphics Performance
Others' custom Ultimate VFXGraphics Hide
Per-hero crosshairCrosshair One per main
Soundwave EnhancementAudio – Combat Mix Try it
Performance Optimization (Beta)Other Test it

Values are BoostPirate's competitive starting point, not NetEase recommendations. Menu locations as the patch notes name them (January 2025 – October 2026); the game's own labels may differ slightly in your language and version.

Marvel Rivals ships with settings tuned to look good, not to win fights. Over two years of patches NetEase has added the switches a competitive player wants — Off options for the heaviest graphics features, mouse smoothing and acceleration toggles, a high-polling-rate fix, per-hero crosshairs, and several upscalers and frame-generation modes — but it never put them in one place. This guide does: what each setting does, which patch added it, and where we'd start for Competitive on PC. It also covers the line NetEase drew in October 2026 between settings and mods, because the wrong "performance tweak" can now get an account penalised.

Short answer: turn mouse smoothing and mouse acceleration off (Keyboard – Combat), set Global Illumination and Reflection Quality to Off and Model Detail to Performance if you need frames, use the upscaler your graphics card supports before lowering resolution, try the high polling rate option if your mouse polls fast, and build a crosshair per hero. Change settings only in the game's menus: NetEase's 15 October 2026 notice treats mods that alter visuals, audio or combat as violations.
Key takeaways
  • Frame rate first, beauty second: a stable frame rate helps aim more than any single graphics feature.
  • Smoothing and acceleration off so the same hand movement always turns the camera the same amount (setting added January 2025).
  • Frame generation is optional: XeSS frame generation and FSR 4 are supported on the right cards, but generated frames don't cut input lag.
  • Per-hero crosshairs since Season 8, and you can copy a pro player's straight from their profile.
  • No file mods: removing VFX or recoil with a mod is a violation, even if it feels like a setting.

What your PC needs

The Steam store page lists the system requirements (read 8 November 2026):

Minimum
CPU
Intel Core i5-6600K or AMD Ryzen 5 1600X
GPU
GeForce GTX 1060, Radeon RX 580 or Arc A380
RAM
16 GB
Recommended
CPU
Intel Core i5-10400 or AMD Ryzen 5 5600X
GPU
GeForce RTX 2060 (Super), Radeon RX 5700 XT or Arc A750
RAM
16 GB
Both

Windows 10 64-bit (1909 or newer) · DirectX 12 · 70 GB free · SSD recommended. Steam also lists NetEase Game Security anti-cheat.

The SSD note is worth taking seriously in a game with this much streaming of maps and effects, and NetEase has spent several patches on load behaviour — Season 9.5 reduced the installed size through texture compression, and Season 2 added a shader compilation mode (below). If your PC sits near the minimum, the graphics section matters most to you; near the recommended spec, you can keep more visual quality and still hold a high, steady frame rate.

Graphics: what to turn down first

NetEase's Season 1 patch (10 January 2025) added the options a competitive player looks for: an Off setting for Anti-Aliasing, Global Illumination and Reflection Quality, and a Performance option for Model Detail, plus "adjusted and optimized various parameters within the graphics settings". BoostPirate's triage:

Turn down firstBiggest cost, least help in a fight
  • Global Illumination → Off
  • Reflection Quality → Off
  • Model Detail → Performance
  • Others' custom Ultimate VFX → hide
Your callDepends on your eyes and your PC
  • Anti-Aliasing: Off is sharper but jagged; low is smoother
  • Upscaler quality preset
  • Effects detail on weaker GPUs
KeepHelps you read the fight
  • Native or near-native resolution
  • A frame cap you can hold in big fights
  • Enough texture detail to read heroes at range

Why these? Global illumination and reflections make scenes look rich but don't show you anything new about where the enemy is, and they're among the heaviest things a renderer does. Hiding other players' custom Ultimate VFX (a Season 4 option, September 2025) doesn't remove the ultimate itself; it stops cosmetic variants from changing what a dangerous ultimate looks like. Our test for every setting: does it change how quickly I can see and identify a threat? If not, it can go.

Measure in the right place. A quiet corner of the training range will run far faster than a six-versus-six fight full of ultimates. Set a frame cap you can hold in the busiest fights, not the highest number you saw once; a steady frame rate keeps your aim consistent.

Upscalers and frame generation

The patch notes add several vendor technologies over time:

  • Intel XeSS 2 with Xe Frame Generation (XeFG) and Xe Low Latency (XeLL) — Season 1, January 2025.
  • AMD FSR 4, the AI-accelerated upscaler, for Radeon RX 9000 series cards — Season 2, April 2025.
  • Intel XeSS 3 Frame Generation, which can insert up to three generated frames, working with XeLL — Season 10, September 2026.

Use them in this order. Upscaling renders at a lower internal resolution and rebuilds the image, which buys real frames and real responsiveness; on a mid-range card it's usually a better trade than lowering resolution yourself. Frame generation is different: it inserts frames between the ones the game renders, so motion looks smoother, but your inputs are still processed at the real frame rate. That's why it's paired with a low-latency mode. BoostPirate's advice: try frame generation if your real frame rate is already comfortable and you want smoother motion; don't use it to rescue a low frame rate in Competitive, and compare how aiming feels with it off before you commit.

A map of Marvel Rivals PC settings by menu with the patch that added each: Keyboard – Combat mouse smoothing and acceleration (January 2025), high polling rate mouse optimisation (January 2026); Graphics Off options for anti-aliasing, global illumination and reflections and Performance model detail (January 2025), XeSS 2 (January 2025), FSR 4 (April 2025), XeSS 3 frame generation (September 2026), hide others custom ultimate VFX (September 2025); Crosshair per hero and copy pro crosshairs (May 2026); Audio Combat Mix soundwave enhancement (July 2025); Other Performance Optimization beta (March 2026).
Where the settings live. Every option in this guide by menu, with the patch that added it.Graphic: BoostPirate

Mouse: smoothing, acceleration and polling

These three settings matter more for aim than everything in the graphics menu.

Mouse smoothingOff

Smoothing averages your movement over time. It hides jitter but adds a delay between your hand and the crosshair. Added to Keyboard – Combat on 10 January 2025.

Mouse accelerationOff

Acceleration makes fast movements turn further than slow ones, so the same distance on your desk doesn't always mean the same turn. Muscle memory needs it off. Same patch.

High polling rate optimisationIf needed

An experimental option under Settings – Keyboard since Season 6 (16 January 2026). NetEase says turning it on "can resolve related lag issues" with high-polling-rate mice.

Two more input notes from the patch notes. Season 2 fixed a rare case where raw mouse input settings affected controllers and caused crosshair drift — a reminder that console and PC input settings are separate, and our cross-progression guide covers what carries between platforms. And Season 4 added slow walk on PC, which matters more than it sounds when you're holding an angle and don't want your footsteps heard.

Sensitivity and crosshairs, per hero

Marvel Rivals heroes aim very differently — a sniper rifle, a beam, a shotgun, a projectile with travel time — so one crosshair rarely suits a whole pool. Since Season 8 (15 May 2026) you can open a pro player's profile and copy their custom crosshairs, configured per hero, and Season 10.5 added a Custom Targeting Sensitivity setting for Gorr's Shadow Harvest, a sign that per-ability sensitivity options are spreading.

BoostPirate's approach: keep one base sensitivity for everything and change it only for heroes that genuinely play differently, such as a scoped sniper. For crosshairs, a small, high-contrast centre for hitscan and precision heroes; a slightly larger one that shows spread for shotguns and automatics. If you're unsure, copying a pro's crosshair for your main is a sensible starting point — then adjust colour until you can see it against every map. The aim guide has the sensitivity method.

Jeff the Land Shark, a small blue and white shark, standing in a wooden hall with stairs and a spider-themed hero beside him, with the health bar, ability icons and ultimate meter on the HUD
The HUD you're tuning around. Health bottom centre, abilities and the ultimate meter bottom right, the crosshair in the middle of a third-person view. Image: NetEase Games / Marvel

Audio and voice

Sound tells you about flankers and ultimates before you see them. The relevant options:

  • Soundwave Enhancement under Audio – Combat Mix (Season 3, July 2025) adds "softer high-frequency hit and impact sound effects". Try it if hit sounds tire your ears in long sessions.
  • Squad-only voice (Season 4): keep comms to your party when you queue with friends.
  • NetEase also tunes hero sounds in patches — Season 10 "optimized Black Cat's footstep audio so her approach can be perceived normally" — so if a hero suddenly sounds different, check the notes before blaming your settings.

Use headphones, keep music low or off during Competitive, and set voice chat so your team's calls sit above the game without drowning out footsteps.

The experimental performance options

Two options are labelled experimental by NetEase, so test them rather than assuming they help:

Season 2 · April 2025Shader compilation mode

Shaders "will only compile the first time you launch the game after a new version or graphics driver update". Expect a longer first launch after updates and fewer hitches afterwards.

Season 7 · March 2026Performance Optimization (Beta)

Under Settings > Other: a CPU rendering optimisation. NetEase tells players who hit problems to contact customer support, so turn it off again if anything looks wrong.

Test each one the same way: play two or three games with it on, two or three with it off, in similar matches. If you can't feel a difference, leave it on whichever setting gave you fewer stutters.

Settings vs mods: where NetEase draws the line

On 15 October 2026 NetEase published "Use of Mods and Violation Management". It's the most important thing in this guide if you've ever downloaded a "performance" or "visibility" tweak:

Fine
  • Everything in the in-game Settings menu
  • Your graphics driver's own control panel
  • Copying a pro's crosshair through the game
Violation, per NetEase
  • Mods using memory injection or modification
  • Changing models or textures, or enlarging enemy models
  • Removing recoil or VFX; changing footstep and other sounds

NetEase says such mods "alter the game's original visual, auditory, and combat presentation", that it "will take decisive disciplinary action", and it named two files to delete, pystubber.asi and MarvelRivalsUnmountBlocker.asi. It lifted the suspensions from the two days before the notice but said that "does not mean we are permitting the use of these Mods". If a tweak isn't in the menu, don't install it. Our penalties guide covers how NetEase's other penalties work.

A ten-minute setup, in order

  1. Update and launch once. Let shaders compile before your first ranked game.
  2. Graphics triage. Global Illumination and Reflections off, Model Detail to Performance, then your upscaler.
  3. Find your frame cap in a busy match, not an empty room.
  4. Mouse. Smoothing and acceleration off; polling option if your mouse needs it.
  5. Sensitivity. One base value; per-hero only where the hero needs it.
  6. Crosshairs for your three most played heroes.
  7. Audio. Headphones, music down, voice set, Combat Mix to taste.
  8. Play three games before you change anything again.

Then stop tuning. The settings that matter take ten minutes; changing them every session is how players lose the consistency they set them for. When Season 11 arrives on 13 November 2026, read its patch notes for new options and re-run steps 2 and 3 if the graphics menu changed.

Settings done, rank still stuck? Coaching (from $17.90 an hour) looks at what happens after the settings, and a rank boost (orders from $4.00) is there if you'd rather skip the climb. Read next: ranks explained and positioning.
Sources
Free: Marvel Rivals Placement Predictor Your final rank last season in — the rank your placements start from, the highest and lowest you can place, and what a 5–5 does, from NetEase's rules.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What are the best graphics settings for Marvel Rivals?
For competitive play, aim for a stable frame rate first. NetEase added Off options for Anti-Aliasing, Global Illumination and Reflection Quality and a Performance option for Model Detail in January 2025; turning those down is BoostPirate's starting point, then raise anything your PC can hold without dips.
Should I turn off mouse acceleration in Marvel Rivals?
Yes, for aiming. NetEase added mouse smoothing and mouse acceleration settings to the Keyboard - Combat category in January 2025; with both off, the same hand movement always turns the camera the same distance, which is what muscle memory needs.
Does Marvel Rivals support frame generation?
Yes, depending on your graphics card. The patch notes add Intel XeSS 2 with Xe Frame Generation (January 2025), AMD FSR 4 on Radeon RX 9000 cards (April 2025) and XeSS 3 Frame Generation (September 2026). Generated frames look smoother but don't lower input lag, so test them before using them in Competitive.
Can I get banned for editing Marvel Rivals files?
You can for mods. NetEase's 15 October 2026 notice says mods that use memory injection or alter the game's visual, audio or combat presentation, such as removing VFX or enlarging enemy models, break its rules and will be penalised. Stick to the in-game settings.
What PC do I need for Marvel Rivals?
Steam lists a GTX 1060, RX 580 or Arc A380 with an i5-6600K or Ryzen 5 1600X and 16 GB of RAM as the minimum, and an RTX 2060 Super, RX 5700 XT or Arc A750 with an i5-10400 or Ryzen 5 5600X as recommended. It needs 70 GB, and an SSD is recommended.

Ready to climb?

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