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Marvel Rivals · Mechanics · Team comps

Marvel Rivals Team Comps Guide (2026): Dive, Brawl, Poke, 2-2-2

How to build a Marvel Rivals team in Season 10.5: why 2-2-2 dominates the role splits, the dive, brawl and poke archetypes with real heroes, where team-ups and Chain-CC Protection fit, and how to adapt a comp in solo queue when nobody wants to swap.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • 2-2-2 in about 71% of matches
  • No role queue in Competitive
  • Chain-CC Protection since April
  • Team-ups work without the partner
Formation board · Season 10.5

Six heroes, one plan.

There's no role queue in Marvel Rivals, so your team decides its own shape. This is the shape most teams pick, and how the alternatives score.

Enemy ↑ Thor portraitThorVanguard Peni Parker portraitPeni ParkerVanguard Magik portraitMagikDuelist Hela portraitHelaDuelist Rocket Raccoon portraitRocket RaccoonStrategist Luna Snow portraitLuna SnowStrategist
Role splits · V-D-S · all ranks
2-2-2 70.8% of matches 53.7% won
1-3-2 14.3% of matches 45.2% won
1-2-3 5.1% of matches 37.1% won
2-1-3 5.0% of matches 39.8% won

rivalsmeta.com, Season 10.5 selector, read 8 November 2026.

The lineup is an example 2-2-2, not a recommended comp. Heroes: Thor and Peni Parker (Vanguards), Magik and Hela (Duelists), Rocket Raccoon and Luna Snow (Strategists).

Marvel Rivals has 54 heroes and no role queue: Competitive gives the account one rank and lets six players pick whatever they like. That freedom is why comps matter so much. A team that agrees on a shape and a plan in hero select starts every fight with an edge over six players who each picked a favourite. This guide uses the public role-split numbers for Season 10.5 to show which shapes actually win, explains the dive, brawl and poke archetypes with real heroes, and covers the two systems that changed comp building in 2026 — the Season 9 team-up rework and Chain-CC Protection.

Short answer: play 2-2-2 — two Vanguards, two Duelists, two Strategists — unless your team has a specific reason not to. On rivalsmeta's Season 10.5 data (all ranks, read 8 November 2026) it was picked in 70.8% of matches and won 53.7%; every other split won less than half its games. Inside 2-2-2, choose dive, brawl or poke to suit the map and your heroes, build around a team-up you can use, and spread crowd control across the fight instead of stacking it.
Key takeaways
  • 2-2-2 is the default: about seven in ten matches, the only split above 50% in the snapshot.
  • One Vanguard is a real cost: 1-3-2 won 45.2%, and 1-2-3 37.1%.
  • Pick an archetype, not six favourites: dive, brawl and poke want different heroes and different maps.
  • Team-ups no longer need the partner, but the enhanced effect still rewards pairs (Season 9, 10 July 2026).
  • Chain-CC Protection caps stun chains at 5.5 seconds or 6 effects in 7 seconds (17 April 2026).

What the role splits say

rivalsmeta.com publishes how often each role split — Vanguards, Duelists, Strategists — appears and how often it wins. Its numbers on 8 November 2026, with the site's season selector on Season 10.5 and all ranks included, across 2,104,856 team-matches in the eight most common splits:

SplitShare of matchesWin rateMatches
2-2-2 70.76% 53.70% 1,502,021
1-3-2 14.28% 45.24% 303,209
1-2-3 5.08% 37.07% 107,725
2-1-3 4.98% 39.84% 105,695
3-1-2 2.50% 40.70% 53,109
2-3-1 0.88% 31.03% 18,715
0-4-2 0.39% 29.34% 8,203
3-2-1 0.29% 28.05% 6,179

Source: rivalsmeta.com team comps page, "All Ranks", read 8 November 2026. The page doesn't state its platform or date range; the season selector showed Season 10.5. A community site's sample, not NetEase data.

Two cautions before reading too much into it. First, splits with few matches are often accidents: a 0-4-2 usually means a Vanguard swapped mid-fight or left, not that a team planned it, so its low win rate partly measures teams that were already losing. Second, the snapshot mixes every rank; organised high-rank teams can make unusual splits work. Even so, the gap is wide. A team that drops to one Vanguard loses roughly eight points of win rate on these numbers, and going to three Strategists costs more than that.

Marvel Rivals role splits in Season 10.5 from rivalsmeta, all ranks, read 8 November 2026: 2-2-2 appeared in 70.76% of matches and won 53.70%; 1-3-2 in 14.28% and won 45.24%; 1-2-3 in 5.08% and won 37.07%; 2-1-3 in 4.98% and won 39.84%; 3-1-2 in 2.50% and won 40.70%. Only 2-2-2 won more than half its matches.
Role splits, by share and by result. The shape most teams choose is also the only one that wins more than it loses.Graphic: BoostPirate

Why 2-2-2 works

Each pair does a job the other roles can't cover for long. Two Vanguards means one can create space while the other protects the backline, and the team survives one of them being out of position or dead. Two Duelists provide the kill pressure that converts space into picks. Two Strategists let healing continue when one is dived, and since ultimate energy converts from healing at 65% they bring two of the most charge-efficient ultimates in the game — our ultimate economy guide has the numbers.

Season 9 also changed the maths in 2-2-2's favour. NetEase's 6 July 2026 balance post moved several Vanguards from raw health to Regenerative Shields — Hulk from 650 health to 400 plus a 300 shield, Thor from 600 to 300 plus 300 — and those shields refill after 5 seconds without damage. Two Vanguards can rotate who takes pressure, letting each shield come back, which a lone Vanguard can't do.

Dive, brawl and poke

Within 2-2-2, most comps lean one of three ways. These are BoostPirate's coaching definitions, with heroes from the current roster that fit each style; they're examples to build from, not fixed lists.

Dive
RangeTempoSustain
Vanguards
  • Venom portraitVenom
  • Captain America portraitCaptain America
  • Thor portraitThor
Duelists
  • Spider-Man portraitSpider-Man
  • Psylocke portraitPsylocke
  • Magik portraitMagik
  • Black Panther portraitBlack Panther
Strategists
  • Jeff the Land Shark portraitJeff the Land Shark
  • Rocket Raccoon portraitRocket Raccoon
  • Loki portraitLoki

Wins by Several heroes jump the same target at once and kill it before the enemy Strategists react.

Beaten by Grouped teams with crowd control and peel; a diver who lands alone dies alone.

Brawl
RangeTempoSustain
Vanguards
  • Hulk portraitHulk
  • Groot portraitGroot
  • The Thing portraitThe Thing
  • Devil Dinosaur portraitDevil Dinosaur
Duelists
  • Wolverine portraitWolverine
  • Iron Fist portraitIron Fist
  • Gorr the God Butcher portraitGorr the God Butcher
Strategists
  • Mantis portraitMantis
  • Rocket Raccoon portraitRocket Raccoon
  • Luna Snow portraitLuna Snow

Wins by Walks in together behind a front line and wins long, close fights with healing and burst.

Beaten by Range and height: teams that chip it down before it arrives, or fly and kite out of reach.

Poke
RangeTempoSustain
Vanguards
  • Doctor Strange portraitDoctor Strange
  • Magneto portraitMagneto
  • Peni Parker portraitPeni Parker
Duelists
  • Hela portraitHela
  • Hawkeye portraitHawkeye
  • Black Widow portraitBlack Widow
  • Phoenix portraitPhoenix
Strategists
  • Luna Snow portraitLuna Snow
  • Invisible Woman portraitInvisible Woman
  • Adam Warlock portraitAdam Warlock

Wins by Holds long sightlines behind shields and cover and wins the damage race before anyone engages.

Beaten by Dive that reaches the backline, flyers, and flanks that turn the poke heroes around.

Dive lives on mobility. Venom and Captain America can engage from range and get out again, Spider-Man, Psylocke, Magik and Black Panther threaten the backline from angles a ground team can't watch, and the Strategists either keep up (Jeff the Land Shark) or play safe and heal from distance. It's the hardest archetype to coordinate in solo queue because it only works when several players commit at once.

Brawl walks in together. Hulk, Groot, The Thing or Devil Dinosaur hold the front, close-range Duelists such as Wolverine, Iron Fist or Gorr fight in the middle of the enemy, and Strategists with strong sustained healing keep the whole group alive. It's the simplest plan to explain: stay together, take the close fight, never trickle in one at a time.

Poke wins before the fight starts. Doctor Strange, Magneto or Peni Parker give a team something to stand behind, long-range Duelists such as Hela, Hawkeye, Black Widow or Phoenix deal damage across the map, and Strategists heal from safety. NetEase's falloff numbers matter here: Hela's damage starts falling at 18 metres, so poke still has a sweet spot rather than infinite range — the positioning guide maps them.

Which archetype beats which

The three styles loosely counter each other, which is why reading the enemy comp in the first fight matters more than any tier list.

Dive Poke Brawl reacheskitescollapses on
  • Dive beats poke — long-range heroes can't hit a Spider-Man in their face, and their shields face the wrong way.
  • Poke beats brawl — brawl has to walk across open ground, and arrives at half health or doesn't arrive.
  • Brawl beats dive — divers who land in a tight group with crowd control and burst don't get back out.

This is BoostPirate's coaching model, not a law: individual heroes break it all the time, and flyers in particular ignore the "walk across open ground" weakness. Use it to pick a direction for your swap rather than a specific hero. Our counter-picking guide goes hero by hero.

A crowded team fight in a palace hall with Hulk in the middle, Storm and other heroes around him and ability effects filling the screen
A brawl in full swing. Hulk in the middle, Storm and the rest piled in around him — the close, crowded fight a brawl comp wants and a poke comp tries to avoid. Image: NetEase Games / Marvel

Building around team-ups

Season 9 (10 July 2026) rebuilt the team-up system. Every hero now has two team-up abilities; the base effect works on its own, and having the partner on your team adds the enhanced effect. The old anchor bonuses — extra health or damage just for having a partner — were removed. That makes team-ups a reason to pick a pair, not a requirement. NetEase's Season 10.5 balance post (6 October 2026) tuned these pairs:

Hulk portraitWolverine portraitHulk + WolverineFurious speed boosts 20% → 25%, cooldown 60 → 45 s
Magneto portraitEmma Frost portraitMagneto + Emma Frostmagnetic projection 45% → 50%, 5 → 6 s
The Thing portraitInvisible Woman portraitThe Thing + Invisible WomanUnbreakable Forces cooldown 20 → 15 s
Cyclops portraitGambit portraitCyclops + GambitKinetic Kin 6 → 8 s
Hawkeye portraitPsylocke portraitHawkeye + PsylockePsionic Arrow 32 → 33 damage
Iron Man portraitThor portraitIron Man + ThorUnibeam outer ring 70 → 80/s
Phoenix portraitHela portraitPhoenix + Helacooldown 12 → 10 s
Gambit portraitJubilee portraitGambit + JubileeSparkling Staff 1.5 → 2 s
Adam Warlock portraitUltron portraitAdam Warlock + UltronCosmic Cluster healing 16 → 18
Jubilee portraitBlade portraitJubilee + Bladenew 15/s healing to allies for 6 s
Hawkeye portraitCloak & Dagger portraitHawkeye + Cloak & DaggerMoonlit Slash now heals Hawkeye too

How to use this in a comp: if your Vanguard is already on Hulk, a Wolverine on your team turns a base effect into the enhanced one, and the Season 10.5 post made that pair's Furious state faster and more frequent. Don't force a pair onto a player who can't play the hero well — a strong base effect on a hero you're good at beats an enhanced effect on one you aren't. The full system is in our team-ups guide.

Crowd control after Chain-CC Protection

Since 17 April 2026 every hero has a safety valve against stun-lock. NetEase's balance post sets the rule:

  • Trigger: 5.5 seconds of total crowd control, or 6 crowd-control effects within 7 seconds.
  • Effect: all crowd control is purged and the hero gains 30% Tenacity for 3 seconds; each new effect adds 10% and 0.5 seconds, and at 100% the hero is immune.
  • Exceptions: Emma Frost's Carbon Crush and Monster Hulk's World Breaker aren't shortened. The protection has a 5-second cooldown.

For comp building this means crowd control is a budget, not a stack. A comp with four heroes who can stun one target looks strong on paper, but if they all fire at once the last effects run into the cap and do nothing. Spread them: one to start the fight, one to stop the enemy's escape, one held for their dive. A comp with less crowd control but better follow-up damage often kills the same target faster.

The Season 10.5 snapshot

Which heroes are strongest right now? rivalsmeta's tier list for Season 10.5, filtered to Diamond and above and read 8 November 2026, put nine heroes in its S tier:

  • Peni Parker portraitPeni Parker
  • Devil Dinosaur portraitDevil Dinosaur
  • Magik portraitMagik
  • Rocket Raccoon portraitRocket Raccoon
  • Gorr the God Butcher portraitGorr the God Butcher
  • Ultron portraitUltron
  • Hulk portraitHulk
  • Daredevil portraitDaredevil
  • Phoenix portraitPhoenix
rivalsmeta.com S tier, Season 10.5, Diamond+, read 8 November 2026. The site doesn't explain how its tiers are assigned. Game images © MARVEL · © NetEase, Inc.

Three of the nine are Vanguards (Peni Parker, Devil Dinosaur, Hulk) and two are Strategists (Rocket Raccoon, Ultron), which fits the role-split data: the strongest teams invest in the front line and the healing. Treat a tier list as a hint about what you'll face, not an order to play something you don't know — and remember that bans start at Gold III, three per team, so the top heroes are often the first ones gone. Our hero bans guide covers how that works.

Fitting the comp to the map and mode

The archetype should follow the map. Open maps with long sightlines reward poke; tight interiors and choke points reward brawl; maps with height and side routes reward dive and flyers. The mode matters too: on attack in a payload-style map you need a comp that can walk forward together, and in a capture-the-point fight you need one that can contest the point when the timer is short. Our mode guides go deeper: Convoy, Domination and Convergence.

Fixing a comp in solo queue

Most comp problems in ranked aren't strategic, they're social. BoostPirate's hero-select script:

  1. Look before you lock. Count what the team has. If there's one Vanguard or one Strategist, fill the gap first if you can play it.
  2. Name the shape, not the heroes. "Let's go dive" or "we're brawling this map" lands better than telling someone what to pick.
  3. Pick the hero that fits, from your pool. A hero you can play in the right role beats the tier-list pick you can't.
  4. Read the first fight. If the enemy comp beats yours on the counter triangle, one swap in spawn after the fight is worth more than four arguments.
  5. Swap after your ultimate. If you change hero, do it when your charge is spent.

And if nobody will play Vanguard, it's often you. The role-split numbers say a second Vanguard is worth more to your win rate than a third Duelist — the single most useful thing a flexible player can learn is one Vanguard and one Strategist they're comfortable on.

What will change in Season 11

Season 11 starts on 13 November 2026. Its balance post will move some heroes up and down, and rivalsmeta's role-split and tier numbers will reset with the new season's data. The principles here — two of each role, one archetype, team-ups as a bonus and crowd control as a budget — have held through every 2026 season so far, but recheck the snapshot sections after the first week of Season 11.

Tired of five-Duelist lobbies? A pro teammate (from $4.00 a game) fills the role your team is missing and calls the comp, and coaching (from $17.90 an hour) builds you a Vanguard and Strategist pool. Read next: the Vanguard guide and party rules.
Sources
Free: Marvel Rivals Placement Predictor Your final rank last season in — the rank your placements start from, the highest and lowest you can place, and what a 5–5 does, from NetEase's rules.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What is the best team comp in Marvel Rivals?
There isn't one comp for every map, but the role split is clear: on rivalsmeta's Season 10.5 data (all ranks, read 8 November 2026) teams with two Vanguards, two Duelists and two Strategists played about 71% of matches and won 53.7% of them. Within 2-2-2, pick dive, brawl or poke to fit the map and your heroes.
Is triple Strategist good in Marvel Rivals?
It can work in coordinated teams, but the public numbers don't favour it: the 1-2-3 split won 37.1% and 2-1-3 won 39.8% of their matches in the same rivalsmeta snapshot. Low sample comps also tend to be last-minute swaps, so treat those win rates as a hint, not a verdict.
Does Marvel Rivals have role queue?
No. Competitive uses one rank for the account and no role lock, so a team can pick any mix of Vanguards, Duelists and Strategists. That's why agreeing a comp in the hero-select screen matters so much.
Do I need both heroes for a team-up?
No, not since Season 9 (10 July 2026). Each hero has two team-up abilities and the base effect works on its own; having the partner on your team adds the enhanced effect. Our team-ups guide covers the system.
What is Chain-CC Protection?
A system NetEase added in April 2026: a hero who takes 5.5 seconds of crowd control, or six effects within seven seconds, is cleansed and gains Tenacity. Comps built only on chaining stuns now hit a ceiling, so spread your crowd control over the fight instead of dumping it at once.

Ready to climb?

More Marvel Rivals guides

Marvel Rivals Ranks Explained (2026): Bronze to One Above AllEvery Marvel Rivals rank in order with NetEase's icons: the seven tiers and 21 divisions from Bronze III to Celestial I, Eternity and the top-500 One Above All, how points move you, the rules that change as you climb and where most players sit. Marvel Rivals Placement Matches (2026): How Your Rank Is DecidedHow Marvel Rivals placement matches work: the ten games, the predicted rank three divisions below your last finish, the Celestial I cap, the performance adjustment, party and leaver rules and a checklist for Season 11. Marvel Rivals Season 11 (2026): Start Date, Rank Reset, What StaysWhen Marvel Rivals Season 11 starts, what the rank reset does to you, what you keep, the Season 10.5 reward to collect first, every season so far and how the reset has changed since launch. Marvel Rivals Party Rules (2026): Who Can Queue Ranked TogetherWho can queue Marvel Rivals Competitive together: party sizes by rank, the solo-or-duo rule from Celestial, the rank gap from Gold, parties with someone in placements, platforms, and what it means for a duo. Marvel Rivals Hero Bans Explained (2026): Rules and Ban RatesHow hero bans work in Marvel Rivals Competitive: Gold III and up, three per team, 15-second rounds, the turn-based vote since Season 10, every change since launch and the most-banned heroes. How to Unlock Competitive in Marvel Rivals (2026): Level 15What opens Marvel Rivals Competitive in 2026: account level 15, the ten placement matches that start new players from Silver III, the ban, party and leaver rules from your first ranked game, and what a first season can pay. Marvel Rivals Ranked Rewards (2026): Every Gold Costume So FarWhat every Marvel Rivals rank earns in 2026: the Gold costume each half-season and its two conditions, nameplate frames, Crests of Honor and the Top 500 crest, when they arrive, and every Gold costume NetEase has named so far. Marvel Rivals Rank Distribution (2026): What Percent Is Your Rank?Where Marvel Rivals players sit on the ladder in Season 10.5: every tier and division with the share of players at or above it, the median rank, why Silver III is crowded, and why these community figures are not an official census.

All Marvel Rivals guides →

Marvel Rivals is a trademark of Marvel and NetEase. BoostPirate isn't affiliated with or endorsed by NetEase Games or Marvel. Game images © MARVEL · © NetEase, Inc..