- 15 Vanguards incl. Deadpool
- Shields refill after 5 s
- Damage → ult energy at 55%
- Checked on Season 10.5
Fifteen tanks. Two kinds of health.
Since Season 9, some Vanguards trade base health for a Regenerative Shield that refills between fights. Knowing which kind you're carrying tells you how to play.
Shield first, health second. Damage hits the shield like base health; percentage healing and damage treat it the same way. Stop taking damage for 5 seconds and it refills over the next 5.
Base health and shields: the last value printed in NetEase's Season 9, 9.5, 10 and 10.5 balance posts (Peni Parker: RivalsMeta's hero page). Hulk is shown in his Hero Hulk form. Styles are BoostPirate's grouping. Checked 8 November 2026.
Vanguard is the role that decides where a Marvel Rivals fight takes place. There's no role queue, so nothing forces your team to bring one, but a team without a frontline gets pushed off every objective. This guide covers what the role actually does, how base health and the Season 9 Regenerative Shields change the way each tank plays, all 15 Vanguards grouped by style, the pairs that work in ranked, what Season 10.5's data says about them and every Vanguard change since Season 10.
- 15 Vanguards on 8 November 2026, counting Deadpool, who can be picked in any role.
- Regenerative Shields (Season 9): Captain America, Thor and Hulk carry 300, Rogue 275, Venom 250 and Angela 200. They refill on their own between fights.
- Groot (850) and Devil Dinosaur (825) have the biggest base health. Devil Dinosaur lost 25 in Season 10.5.
- Ultimate energy: since Season 9, Vanguards turn 55% of the damage they deal into ultimate energy (it was 70%).
- Ban magnets: Devil Dinosaur and Peni Parker were the two most-banned Vanguards in Season 10.5 community data, so have a backup.
What a Vanguard does in Marvel Rivals
Every Marvel Rivals fight is a fight over space: who stands on the point or next to the payload, who holds the high ground, which corner the enemy can walk around without being shot. Vanguards are the heroes built to claim that space. They have the biggest health pools in the game, and most of their kits can block, absorb or shrug off damage. While a Vanguard stands in front, the Duelists can shoot from safer angles and the Strategists can heal without being focused.
The second half of the job is protection. When NetEase explained its Competitive performance rating in April 2025, its developers said that Strategists were under extra pressure that season and asked the other two roles to look after them:
“provide better protection for their Strategists to achieve victory”
— NetEase Games, Dev Talk Vol.13, 25 April 2025 · source
In practice that means your Strategists are your win condition: if they live, your team keeps fighting; if they die, nothing you absorb matters. A Vanguard who stands between the enemy divers and the healers is doing the job even when the kill feed says nothing.
BoostPirate's one-line definition: the Vanguard chooses where the team fights and makes sure the healers survive it. Everything else in this guide, from health types to pairs, serves those two jobs.
Base health and Regenerative Shields
In Season 9 (balance post of 6 July 2026) NetEase added a new kind of health. In the post's words, Regenerative Shields "operate using the exact same logic as base Health": damage takes them down the same way, and percentage-based healing and damage treat them like health. The difference is what happens after the fight. If you take no damage for 5 seconds, the shield starts refilling, "fully recovering all chargeable shield points over the next 5 seconds". A 300-point shield refills at 60 per second; a 150-point shield at 30.
The change came with lower base health. Captain America went from 600 base health to 300 plus a 300-point shield, Thor and Hulk got the same treatment, and Rogue, Venom and Angela followed with smaller shields. NetEase's notes were open about the trade:
“Cap is getting the new Regenerative Shield to help him hold the line, but at the cost of some base tankiness.”
— NetEase Games, Season 9 balance post, 6 July 2026 · source
Season 10 then nudged some of them back up: Captain America to 350 base health, Thor to 325, Rogue's shield to 275. For a shield Vanguard the habit to build is simple: take a short fight, step out of line of sight, count to five, come back with a full shield. A Groot or Devil Dinosaur gets nothing back by waiting except the healing your Strategists give, so those tanks play longer, steadier fights and lean on their healers.
Shield tanks
Cap, Thor, Hulk, Rogue, Venom, Angela.
- Play in burstsEngage, spend, disengage. The shield is free health every fight.
- Break line of sightFive seconds without damage, not five seconds without shooting.
Big-pool tanks
Groot (850), Devil Dinosaur (825), The Thing (725), Emma Frost (675).
- Play longYou can stand in front for longer, but only healing brings you back.
- Stay in sightFight where your Strategists can see you.
Bonus-health tanks
Deadpool, Venom, Peni Parker, Groot's walls.
- Make your own bufferAbilities add temporary health on top of the bar.
- Time the abilityUse it just before the burst lands, not after.
Anchor, dive, brawl: the 15 Vanguards
NetEase sorts heroes into three roles and no further. The groups below are BoostPirate's, built from each hero's kit, because they tell you how to play the hero in a fight. Abilities and numbers come from the balance posts in the Sources.
Anchor
Holds a line with a shield, walls or a zone. The team fights from behind it.
Doctor StrangeA big frontal shield and Daggers of Denak poke (80 m/s since Season 10)
MagnetoMetal Bulwark and Iron Bulwark shields for himself and an ally
Emma FrostTelepathic Pulse (20 m) and the Carbon Crush dash (8.5 m)
GrootIronwood Walls that split the map and wake up for bonus health
Peni ParkerCyber-Webs, a Bionic Spider-Nest and hidden Arachno-Mines hold a zone
Dive
Jumps the backline on mobility and a Regenerative Shield, then resets.
Captain AmericaLeads the dive; Vibranium Energy Saw throws with no bounce falloff
ThorLightning Realm (50 boundary damage) and a 300-point shield between fights
HulkStarts as Bruce Banner; Hero Hulk leaps in on a 300-point shield
VenomVenom Swing in (10 s cooldown), bonus health from Symbiotic Resilience
AngelaFlies over the fight; Divine Armory with Thor every 15 s
Brawl
Wins close fights on raw health, damage reduction or bonus health.
The ThingStone Haymaker (55 + 8% max health) and Yancy Street Charge
Devil DinosaurFrenzied Feast bites and Impact Beam bleed (1 s, 1.2%)
RogueDefensive Stance (60% damage reduction) and Ability Absorption
The HoodAbyssal Veil, Mantle of Oblivion and the Demon of the End ultimate
DeadpoolThe Ban Hammer heals 35/s; The Big Test grants 300 bonus health
Anchors are the heroes your team fights behind. Doctor Strange's shield and Magneto's Bulwarks block damage outright, Emma Frost and Groot give the team cover and space, and Peni Parker turns a room into a web of mines and Cyber-Webs. Divers win by threat: once Captain America or Venom lands on the enemy backline, the enemy has to turn around, and that's space for your team even if nobody dies. Brawlers walk forward and trade. The Thing's Stone Haymaker and Devil Dinosaur's bites hurt at close range, and Rogue's Defensive Stance cuts the damage she takes by 60%.
Two Vanguards: pairs that work
With no role queue, the common ranked shape is two Vanguards, two Duelists and two Strategists. The second Vanguard should cover what the first one lacks. BoostPirate's rule of thumb: one hero who holds the line, one who moves. Some pairings we recommend:
Two anchors can work on maps with long sightlines, and double dive can work when your Duelists dive too. What rarely works in solo queue is two Vanguards who both want to be the one in front, or both want to be away from the team. Team-ups change the picture too: since the Season 9 revamp each team-up has a base effect and an enhanced effect when the partner is on your team. Our team-ups guide lists the ones NetEase tuned in Season 10.5, and the team comps guide builds full six-hero compositions.
The space cycle: commit, hold, reset
Good Vanguards don't play at one speed. They play in cycles built around their cooldowns and, for shield heroes, around that 5-second clock. The beats below work for every Vanguard; only the abilities change.
- 1Set up behind cover
Wait until your key cooldown is ready: Strange's shield, Magneto's Bulwark, Venom's swing, Rogue's Stance. Check that your Strategists can see you.
- 2Commit for one reason
Take one thing: a corner, the high ground, the point, a low-health enemy. Call it out so your Duelists commit with you.
- 3Hold while it pays
Spend your mitigation while the enemy spends theirs. When your last defensive tool is gone, you have seconds of value left, not a whole fight.
- 4Reset before you break
Step out of sight with health to spare. Shield heroes count to five and come back full; big-pool heroes come back to their healers.
The most common Vanguard death in ranked comes from skipping step 4: the cooldown is gone, the enemy is still shooting, and the tank stays "to hold the space". You don't hold space by dying on it. You hold it by making the enemy wait for you to come back. Our positioning guide goes deeper into cover and angles.
What Season 10.5 data says about Vanguards
NetEase doesn't publish win rates. The table below is RivalsTracker's Season 10.5 Competitive table for all ranks, read on 8 November 2026. It's a community figure built from tracked profiles; the site doesn't name the platform. Use it to see where a hero stands, not as a verdict on your own games.
| Vanguard | Win rate | Pick rate | Ban rate | Matches |
|---|---|---|---|---|
| 60.93% | 7.50% | 29.68% | 147,909 | |
| 54.09% | 10.23% | 0.88% | 201,590 | |
| 53.93% | 13.21% | 43.48% | 260,413 | |
| 52.46% | 5.50% | 0.24% | 108,385 | |
| 52.44% | 9.19% | 0.61% | 181,086 | |
| 51.56% | 24.27% | 0.93% | 478,381 | |
| 50.82% | 9.51% | 0.64% | 187,519 | |
| 50.43% | 4.48% | 0.59% | 88,203 | |
| 50.32% | 5.03% | 1.50% | 99,190 | |
| 49.86% | 8.90% | 1.01% | 175,336 | |
| 49.03% | 17.56% | 1.45% | 346,075 | |
| 48.30% | 20.82% | 17.65% | 410,429 | |
| 47.18% | 20.72% | 1.95% | 408,446 | |
| 46.75% | 6.91% | 2.37% | 136,153 | |
| 45.72% | 5.09% | 0.12% | 100,377 |
Two patterns stand out. First, Peni Parker had the highest win rate of any hero in the game (60.93%), and on RivalsTracker's Diamond+ highlight it was 65.97%. Second, the heroes people expect to be strong get banned: Devil Dinosaur was banned in 43.48% of matches and Peni in 29.68%. Doctor Strange was the most-picked Vanguard (24.27%) with an ordinary 51.56% win rate, which is what a popular, steady anchor looks like. Bans open from Gold III, three per team, so if you main a ban magnet, the hero bans guide and our solo-queue hero picks will help you pick a backup.
Vanguard changes in Seasons 10 and 10.5
Season 10.5 began on 9 October 2026. Its balance post (Version 20261009, posted 6 October 2026) touched four Vanguards, and the patches since, up to Version 20261105 on 5 November 2026, changed no hero numbers. The latest change for each Vanguard:
The pattern is clear. Season 10 gave health back to the dive tanks Season 9 had trimmed (Captain America, Thor, Emma Frost), and took it from the brawlers that had become too sturdy (Magneto, The Hood, The Thing). Season 10.5 only trimmed Devil Dinosaur, the most-banned hero in the game, by 25 health. Season 11 is due on 13 November 2026 with a new balance post; check it before you trust any number on this page.
Common Vanguard mistakes in ranked
- Never letting the shield refill. A shield tank who stays in chip damage plays with half their health.
- Fighting out of your healers' sight. Around a corner, nobody can heal a big-pool tank.
- Two Vanguards, one job. Both diving or both anchoring leaves a hole the enemy walks through.
- Trading with the enemy tank while their Duelists farm your Strategists.
- Silent engages. Your team can't follow a dive they didn't hear about.
- No backup hero. If your main is a ban magnet, you need a second Vanguard you actually practise.
A two-week Vanguard practice plan
BoostPirate's plan for players moving to Vanguard or stuck on it. About 20 minutes before your ranked games:
- D1–3One anchor, Quick Match only
Play Doctor Strange or Magneto and say "shield up" and "backing" out loud every fight. It builds the cycle above.
- D4–6Add one shield tank
Captain America or Thor. In every fight, count the five seconds before you re-engage and notice the shield come back.
- D7–10Ranked with a rule
Never start a fight without one defensive tool ready. After each game, count the deaths that broke the rule.
- D11–14Review your first deaths
Watch the first death of three replays: where were your Strategists, and which cooldown was down?
Vanguards win with a team around them, so read the other role guides too: the Strategist guide for what your healers need from you, the Duelist guide for the angles your damage players want, and the counter-picking guide for when to swap tanks.
Want a tank's eye on your games? A Celestial+ coach can go through your engages and resets in a 1-on-1 coaching session, or queue with a pro teammate who plays around your Vanguard from an account inside your party range. You play every game on your own account.
- NetEase Games, Marvel Rivals balance posts — Version 20261009, Season 10.5 (posted 6 Oct 2026) · Version 20260911, Season 10 (8 Sep 2026) · Version 20260807 (4 Aug 2026) · Version 20260710, Season 9 (6 Jul 2026: Regenerative Shields, health, ult energy)
- NetEase Games, patch notes — Season 10.5 (live 9 Oct 2026) · 15 Oct · 22 Oct · 29 Oct · 5 Nov 2026 (no balance changes)
- NetEase Games, Dev Talk Vol.13 (25 Apr 2025: performance rating, protecting Strategists) · Season 7 notes (three bans per team)
- Community data: RivalsTracker hero stats (Season 10.5, Competitive, all ranks) and Diamond+ highlights, read 8 November 2026 · RivalsMeta, Peni Parker (base health) · Season 11 date: Beebom on NetEase's Season 10.5 roadmap (7 Oct 2026)
- Checked 8 November 2026 on Season 10.5. Vanguard numbers change every season — check the current balance post.
All free tools: calculators, percentiles & season countdowns →
Common questions
What does a Vanguard do in Marvel Rivals?
What are Regenerative Shields in Marvel Rivals?
Which Vanguard has the most health in Marvel Rivals?
How many Vanguards should a team play?
Which Vanguard is best in Season 10.5?
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