- New in patch 13.00
- Three droppable walls
- 24 in-game callouts
- Most-picked map at Champions 2026
Three walls. One shot each. Then the map is different.
Summit is the 2026 map: a Radiant academy in the mountains of China with three lanes, two sites and three walls that come down for the rest of the round when someone shoots their switch.
- 1Attacker Spawn
- 2Defender Spawn
- 3A Lobby
- 4A Main
- 5A Garden
- 6A Site
- 7A Art
- 8A Cave
- 9A Hall
- 10A Link
- 11B Lobby
- 12B Gym
- 13B Trophy
- 14B Tower
- 15B Drop
- 16B Site
- 17B Link
- 18B Main
- 19Mid Bottom
- 20Mid Top
- 21Mid Window
- 22Mid Fountain
- 23Mid Bend
- 24Mid Tiles
Callout markers: the game's map data (valorant-api.com, read 8 November 2026). Walls: Riot's 13.00 notes and the designers' reveal interview. Side and pick data: vlr.gg, VALORANT Champions 2026 (24 September – 18 October 2026).
Summit is the map Riot added in 2026 and the one most VALORANT players still know least. It came out with patch 13.00 on 23 June, went straight into Competitive, and by the time the world's best teams met in Shanghai for Champions it was the most-picked map of the event. Its idea is simple and new: three walls that someone can drop mid-round, after which the map stays changed until the round ends. This guide covers the layout and every in-game callout, exactly how the walls work, how to take Mid, default plans for attacking A and B, how to set up on defence, the agents the pros picked and the mistakes we see most in ranked.
- Walls are a one-way switch: once a wall drops it can't be shot down or raised again until the next round.
- Anyone can drop a wall by shooting its switch; players have also dropped them with a Sova Shock Dart, a Raze ultimate or a Sage wall.
- Never stand under a wall that might drop: it kills you even inside Reyna's Dismiss or Yoru's ultimate, and Iso's shield no longer saves him since patch 13.01.
- Walls open, long fights; walls closed, close fights — Summit's designer said the open walls are the map's only long-range sightlines.
- Mid is the hinge: Fountain joins both A Link and B Link, so the team that holds it rotates faster.
- Pros leaned on Neon, Fade, Chamber, Sage and Harbor on Summit at Champions 2026.
Summit's layout in one minute
Riot describes Summit as "home to the most advanced Radiant training academy in all of China", with training halls, meditation gardens and "massive, droppable walls that change the layout of the battlefield for an entire round". Under the scenery it is a standard VALORANT layout: two Spike sites, three lanes and a Mid that touches both. Game designer Diego Varona told PCGamesN that the map is slightly smaller than Corrode and Abyss and deliberately has tight spaces, and that while its corners in the gardens are curved for looks, "combat corners are sacred, and those have to be 90 degrees" — so the angles you clear are the normal kind.
On the schematic above, attackers start in the bottom left and defenders at the top. The left-hand lane runs through B Lobby and B Main onto B Site; the right-hand lane runs from A Lobby up A Main through A Garden onto A Site; and the middle lane climbs from Mid Tiles and Mid Top into Mid Fountain, the junction that leads to A Link (through Mid Bend), to B Link (through Mid Bottom) and up to Mid Window on the defenders' side. On the defenders' side sit A Hall and A Art toward A, and B Gym, B Trophy and B Tower toward B.
Every Summit callout
These are the 24 callout markers the game itself shows on the minimap — the names your teammates see, so use them over your own. We've grouped them by area and noted what each one is for in a round.
A side
- A Lobby
- Attackers' staging room for the A lane.
- A Main
- The attackers' corridor toward A; the A wall stands on this approach.
- A Garden
- The garden in front of the site — the first space attackers take.
- A Site
- The plant zone.
- A Cave
- The far corner past the site, on the defenders' side.
- A Art
- Defender-side room between Hall and the garden.
- A Hall
- The defenders' route from spawn toward A.
- A Link
- Joins A Site with Mid Bend and Mid Fountain.
Mid
- Mid Tiles
- Attacker-side entry into Mid.
- Mid Top
- The attackers' second way into Mid, near A Lobby.
- Mid Fountain
- The central junction — whoever holds it chooses.
- Mid Bend
- The turn from Fountain toward A Link.
- Mid Bottom
- Leads on to B Link and up to Window.
- Mid Window
- The defenders' view down into Mid.
B side
- B Lobby
- Attackers' staging room for the B lane.
- B Main
- The corridor toward B; the B wall stands on this approach.
- B Site
- The plant zone.
- B Link
- Joins Mid Bottom to B Site, Trophy, Gym and Tower.
- B Trophy
- Defender-side room off B Link.
- B Gym
- Defender-side room between spawn and B.
- B Tower
- Defender-side spot at the back of B.
- B Drop
- The far edge of B, past the site.
Community guides add names for smaller spots — A Wall, CT Boxes, Mid Wall, Double Box, B Wall, Triples and Close Box appear on The Spike's map page. In solo queue, stick to the game's names first and agree on extras in the first round.
How Summit's three walls work
Varona's design question, he told PCGamesN, was "what if a map could change permanently during a round?" The answer is three huge walls. Riot's 13.00 notes call them droppable walls that "reshape the battlefield mid-round"; the designers and the early guides fill in the rules:
Each wall has a glowing switch beside it. Shoot it and the wall drops across its lane. Utility counts too: players have done it with a Sova Shock Dart, a Raze ultimate and a Sage wall touching the switch.
"You can't shoot the wall down, you can't raise it back up," Varona said. The lane stays shut until the next round — each wall works once per round.
Anyone under a falling wall dies, even inside Reyna's Dismiss or Yoru's ultimate. Patch 13.01 stopped Iso surviving the crush, and 13.02 stopped utility being crushed by a wall that was already down.
With the walls open, the map has its only long-range fights; once they close, Varona said, fights are mostly medium to close range — good news for Omen, Iso and skirmish agents.
Two details matter in a real round. A Cypher camera placed behind a wall before it drops keeps watching, according to Beebom's launch guide — so a camera can survive a lane closing and still give you information. And because a wall cuts sightlines from the high spots that overlook it, Hotspawn noted that attackers can use a drop to remove the elevated defender angles that make Summit's approaches hard to take.
Mid: the hinge of the map
Every guide written since launch agrees on one thing: Summit is a Mid map. Hotspawn compared its Mid control to Haven's — lose it and the other team gets flexible rotations and retake routes; Red Bull's guide calls it key to controlling the map. Look at the schematic and the reason is plain: Mid Fountain sits in the middle of everything. From it you reach A Link through Bend, B Link through Bottom, and the defenders' Window above.
On attack (BoostPirate's approach): send two players into Mid early with a smoke or a flash, take Tiles and Top, and fight for Fountain with an Initiator's reveal first. You don't need to win every Mid fight — you need defenders to commit to it. Once Mid is yours, A Link and B Link turn into flanks that make every site hit easier.
On defence: a Mid player with an escape route is worth more here than a fifth site anchor. Hold from the Window side, give information early, and fall back toward the link the attackers are heading for. A defender who dies in Mid in the first 20 seconds has given the attackers the map; one who calls "two Mid, falling back B Link" has given his team the round.
The Mid wall changes that maths. Dropped by attackers, it closes part of the centre and stops defenders using Mid to rotate — use it when you have already chosen a site. Dropped by defenders, it shuts a lane the attackers were counting on — but it also shuts it for your own retake. Whoever drops it, say so.
Attacking on Summit
Treat these as starting plans, not set plays — BoostPirate's defaults for a ranked team that hasn't practised together.
Hitting A
- 0–20 sDefault with Mid pressure
Two in A Lobby, two through Tiles and Top, one lurking toward B Lobby for noise. Initiator scouts A Garden.
- 20–50 sTake Garden, hold Link
One player from Mid pushes Bend to watch A Link so defenders can't swing in from Mid during the hit.
- On the hitSmokes, flash, then the wall
Smoke the defenders' Hall and Art side, flash Site, and drop the A wall only when the last attacker is through — it then blocks the rotation route behind you, not your own team.
- Post-plantPlay away from the site
Hotspawn found A's post-plant spots exposed to angles on and near the site. Plant, then fall back to Garden, Link and Main and play the Spike with a molly, a Sova or Brimstone ultimate or a turret.
Hitting B
- 0–20 sShow A, mean B
One player makes noise in A Main; the rest hold B Lobby and Mid Bottom.
- 20–50 sControl B Link from Mid
B Link is where defenders arrive from Mid and Trophy — the Mid players' job is to hold it during the hit.
- On the hitClear Tower and Drop
Smoke the high Tower position and the Gym side, then clear Drop and the back corners before you plant.
- Post-plantCut the retake
Use the B wall or the Mid wall only if it closes a route the retake needs and not one your own lurker is using.
Defending on Summit
Patch 13.00 arrived with Summit and with buffs that suit its narrow chokes: Killjoy's Turret fires 50% faster, Cypher's Trapwire arms in .7 seconds instead of .9, Veto's Crosscut reaches 30 metres and arms twice as fast, and Deadlock's GravNet is on a 50-second cooldown. BoostPirate's standard setup for a ranked team:
One anchor deep (Cave or the site), one off-angle on the garden side. Use a Sentinel's gadgets on A Main so a fast push is heard before it arrives.
The information player. Hold from Window, call numbers, retreat toward the link that is being hit. Never trade your life for a pick in Mid early.
One holding B Main, one on Tower or B Link. Sage's slow orbs near the B wall make attackers stop where a wall can drop on them.
Your walls on defence. The Spike's map page and every launch guide give the same advice: wait. Drop a wall once you know where the attack is going — a wall dropped too early just tells attackers which lane is closed and frees them to hit the other one. The best defensive drops either split an execute in half (half the team through, half stuck) or close the route attackers would use to rotate after a fake.
Retakes. Plan the retake around the lanes that are still open. If the A wall is down, your retake into A comes through Hall, Art and Link only — say so before the plant, not after. Patch 13.08 didn't change Summit, so these routes are the same as at launch.
The best agents for Summit
There's no official tier list. The most useful evidence is what the best teams chose at VALORANT Champions 2026 in Shanghai, where Summit was played 18 times. These are the shares of team compositions that ran each agent there, from vlr.gg's event table:
Read it as a shape rather than a shopping list: a fast Duelist (Neon), an Initiator who reveals (Fade), a Sentinel who locks a site (Chamber or Sage) and a controller (Harbor or Omen). The launch guides back the same roles for ranked: Red Bull picked Vyse, Clove, Fade and Neon; Beebom named Sage and Cypher as the top Sentinels and Sova for his wall-dropping Shock Darts; Varona himself expected Omen and Iso to benefit once the walls close. The team comps guide covers how to build a composition for every map in the pool, and our controller guide explains why re-smoking a changed map matters.
The mistakes that lose Summit rounds
- Drop a wall in the first ten seconds "to see what happens" — it costs your team that lane for the whole round.
- Stand under a wall when an enemy could reach the switch. Dismiss, Yoru's ultimate and Iso's shield don't save you.
- Forget to say a wall dropped. The teammate rotating through it finds out the hard way.
- Give up Mid without a fight and then wonder why defenders arrive from B Link every round.
- Plant A and sit on the Spike — A's post-plant spots are exposed.
- Treat the walls like ultimates: plan who drops which one and when, before the round starts.
- Drop the attackers' wall after the last teammate is through, so it closes the defenders' rotation, not yours.
- Fight for Fountain with utility first; a reveal before a peek wins Mid.
- Play post-plant from Garden, Link and Main with a molly or a turret on the Spike.
- Check the wall tracker in your head after every kill: which lanes are still open?
Summit since launch
- 13.0023 June 2026
Summit added straight into Competitive and Deathmatch; RR losses on it halved for two weeks; Summit Only Swiftplay queue for 7 days
- 13.0114 July 2026
Iso can no longer survive the falling door crush; Waylay can no longer reach unintended spots with Refract and Lightspeed
- 13.0228 July 2026
Agent utility no longer gets crushed by a door that is already closed
- 13.0813 October 2026
Stays in the Act VI pool as Bind and Corrode return and Ascent and Split leave
Champions 2026 confirmed it as the competitive map of the year: The Spike's review of the event called Summit the most-picked map "by far", and the round split stayed close at 52% attack to 48% defence against the event's overall 51/49.
How to learn Summit in five sessions
BoostPirate's routine for a map that's still new to most of the ladder:
- Walk it in a custom game. Shoot every switch once and watch which lane each wall closes and which high angle it removes.
- Learn the 24 callouts. Call each one out loud as you walk past it — the game's names, not your own.
- Play Deathmatch on Summit. The pool is the same, and it teaches the common angles with the walls open.
- Pick one agent and one setup per site. One Sentinel setup for A and one for B is enough for ranked.
- Check your Map Rating after ten games. If attack and defence are far apart, the weaker side is where to practise — our attacking and defending guides go deeper.
- Riot Games — patch notes 13.00 (23 Jun 2026: Summit, RR protection, Summit Only queue, Sentinel and Initiator changes) · 13.01 (14 Jul 2026: Iso and Waylay fixes) · 13.02 (28 Jul 2026: door crush fix) · 13.08 (13 Oct 2026: Act VI pool) · VALORANT maps page
- The game's map data — valorant-api.com /v1/maps (Summit callout markers and minimap projection, read 8 November 2026)
- Pro play — vlr.gg, VALORANT Champions 2026 agent and side table (24 September – 18 October 2026) · The Spike, most-picked maps at Champions Shanghai (updated 21 Oct 2026)
- Press and guides — PCGamesN, Summit reveal interview with Diego Varona (June 2026) · Hotspawn, first impressions (22 Jun 2026) · Beebom, Summit map guide (23 Jun 2026) · All Things How, droppable walls explained (21 Jun 2026) · The Spike, Summit map page (30 Jun 2026) · Red Bull, Summit map guide (27 Oct 2026)
- Checked 8 November 2026 on patch 13.09. Attack and defence plans and the five-session routine are BoostPirate's coaching advice.
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Common questions
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Can abilities trigger the Summit walls?
What are the callouts on Summit?
What are the best agents for Summit?
When was Summit added to VALORANT?
Is Summit attack- or defence-sided?
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