Lowest price The cheapest boosting of any established site we checked · 11 sites compared · found it lower? We match it See the comparison
BoostPirate logo BoostPirate
Become a booster
EN
VALORANT · Map guide · Summit

VALORANT Summit Guide (2026): Callouts, Walls, Attack and Defence

Summit, VALORANT's 2026 map, explained: every in-game callout on a schematic map, how the three droppable walls work and when to drop them, default attack plans for A, B and Mid, defence setups, the agents the pros picked at Champions 2026 and the mistakes that lose rounds.

Updated 2026-11-08 · 13 min read · by the BoostPirate crew
  • New in patch 13.00
  • Three droppable walls
  • 24 in-game callouts
  • Most-picked map at Champions 2026
Map guide · Summit · Act VI pool

Three walls. One shot each. Then the map is different.

Summit is the 2026 map: a Radiant academy in the mountains of China with three lanes, two sites and three walls that come down for the rest of the round when someone shoots their switch.

Schematic map of Summit The 24 callout markers from the game's map data placed on Summit's minimap grid: attackers spawn bottom left, defenders top centre. B site and its rooms (Main, Link, Trophy, Gym, Tower, Drop) are on the left, Mid (Tiles, Top, Fountain, Bend, Bottom, Window) in the centre and A site (Lobby, Main, Garden, Link, Art, Cave, Hall) on the right. Wall markers show the approach to A, the centre of Mid and the approach to B. ABMID A wall Mid wall B wall Attacker Spawn 1 Defender Spawn 2 A Lobby 3 A Main 4 A Garden 5 A A Site 6 A Art 7 A Cave 8 A Hall 9 A Link 10 B Lobby 11 B Gym 12 B Trophy 13 B Tower 14 B Drop 15 B B Site 16 B Link 17 B Main 18 Mid Bottom 19 Mid Top 20 Mid Window 21 Mid Fountain 22 Mid Bend 23 Mid Tiles 24
Schematic, not to scale: markers sit where the game's own callout labels are; lines are simplified routes and the wall badges mark which approach each wall closes, not its exact spot. Attackers bottom, defenders top.
  1. 1Attacker Spawn
  2. 2Defender Spawn
  3. 3A Lobby
  4. 4A Main
  5. 5A Garden
  6. 6A Site
  7. 7A Art
  8. 8A Cave
  9. 9A Hall
  10. 10A Link
  11. 11B Lobby
  12. 12B Gym
  13. 13B Trophy
  14. 14B Tower
  15. 15B Drop
  16. 16B Site
  17. 17B Link
  18. 18B Main
  19. 19Mid Bottom
  20. 20Mid Top
  21. 21Mid Window
  22. 22Mid Fountain
  23. 23Mid Bend
  24. 24Mid Tiles

Callout markers: the game's map data (valorant-api.com, read 8 November 2026). Walls: Riot's 13.00 notes and the designers' reveal interview. Side and pick data: vlr.gg, VALORANT Champions 2026 (24 September – 18 October 2026).

Summit is the map Riot added in 2026 and the one most VALORANT players still know least. It came out with patch 13.00 on 23 June, went straight into Competitive, and by the time the world's best teams met in Shanghai for Champions it was the most-picked map of the event. Its idea is simple and new: three walls that someone can drop mid-round, after which the map stays changed until the round ends. This guide covers the layout and every in-game callout, exactly how the walls work, how to take Mid, default plans for attacking A and B, how to set up on defence, the agents the pros picked and the mistakes we see most in ranked.

Short answer: Summit is a two-site, three-lane map set in a Radiant training academy in the mountains of China. Its three droppable walls — on the approach to A, on the approach to B and in Mid — fall when someone shoots the switch next to them, stay down for the rest of the round and kill anyone underneath. Win Mid first, drop walls with a plan (attackers to cut off rotations and high angles during the execute, defenders once they know where the attack is), and pick a controller who can re-smoke a changed map. At Champions 2026 attackers won 52% of Summit rounds — it's close to even.
Key takeaways
  • Walls are a one-way switch: once a wall drops it can't be shot down or raised again until the next round.
  • Anyone can drop a wall by shooting its switch; players have also dropped them with a Sova Shock Dart, a Raze ultimate or a Sage wall.
  • Never stand under a wall that might drop: it kills you even inside Reyna's Dismiss or Yoru's ultimate, and Iso's shield no longer saves him since patch 13.01.
  • Walls open, long fights; walls closed, close fights — Summit's designer said the open walls are the map's only long-range sightlines.
  • Mid is the hinge: Fountain joins both A Link and B Link, so the team that holds it rotates faster.
  • Pros leaned on Neon, Fade, Chamber, Sage and Harbor on Summit at Champions 2026.

Summit's layout in one minute

Riot describes Summit as "home to the most advanced Radiant training academy in all of China", with training halls, meditation gardens and "massive, droppable walls that change the layout of the battlefield for an entire round". Under the scenery it is a standard VALORANT layout: two Spike sites, three lanes and a Mid that touches both. Game designer Diego Varona told PCGamesN that the map is slightly smaller than Corrode and Abyss and deliberately has tight spaces, and that while its corners in the gardens are curved for looks, "combat corners are sacred, and those have to be 90 degrees" — so the angles you clear are the normal kind.

On the schematic above, attackers start in the bottom left and defenders at the top. The left-hand lane runs through B Lobby and B Main onto B Site; the right-hand lane runs from A Lobby up A Main through A Garden onto A Site; and the middle lane climbs from Mid Tiles and Mid Top into Mid Fountain, the junction that leads to A Link (through Mid Bend), to B Link (through Mid Bottom) and up to Mid Window on the defenders' side. On the defenders' side sit A Hall and A Art toward A, and B Gym, B Trophy and B Tower toward B.

Every Summit callout

These are the 24 callout markers the game itself shows on the minimap — the names your teammates see, so use them over your own. We've grouped them by area and noted what each one is for in a round.

A side

A Lobby
Attackers' staging room for the A lane.
A Main
The attackers' corridor toward A; the A wall stands on this approach.
A Garden
The garden in front of the site — the first space attackers take.
A Site
The plant zone.
A Cave
The far corner past the site, on the defenders' side.
A Art
Defender-side room between Hall and the garden.
A Hall
The defenders' route from spawn toward A.
A Link
Joins A Site with Mid Bend and Mid Fountain.

Mid

Mid Tiles
Attacker-side entry into Mid.
Mid Top
The attackers' second way into Mid, near A Lobby.
Mid Fountain
The central junction — whoever holds it chooses.
Mid Bend
The turn from Fountain toward A Link.
Mid Bottom
Leads on to B Link and up to Window.
Mid Window
The defenders' view down into Mid.

B side

B Lobby
Attackers' staging room for the B lane.
B Main
The corridor toward B; the B wall stands on this approach.
B Site
The plant zone.
B Link
Joins Mid Bottom to B Site, Trophy, Gym and Tower.
B Trophy
Defender-side room off B Link.
B Gym
Defender-side room between spawn and B.
B Tower
Defender-side spot at the back of B.
B Drop
The far edge of B, past the site.

Community guides add names for smaller spots — A Wall, CT Boxes, Mid Wall, Double Box, B Wall, Triples and Close Box appear on The Spike's map page. In solo queue, stick to the game's names first and agree on extras in the first round.

How Summit's three walls work

Varona's design question, he told PCGamesN, was "what if a map could change permanently during a round?" The answer is three huge walls. Riot's 13.00 notes call them droppable walls that "reshape the battlefield mid-round"; the designers and the early guides fill in the rules:

1Shoot the switch

Each wall has a glowing switch beside it. Shoot it and the wall drops across its lane. Utility counts too: players have done it with a Sova Shock Dart, a Raze ultimate and a Sage wall touching the switch.

2Down for the round

"You can't shoot the wall down, you can't raise it back up," Varona said. The lane stays shut until the next round — each wall works once per round.

3It crushes

Anyone under a falling wall dies, even inside Reyna's Dismiss or Yoru's ultimate. Patch 13.01 stopped Iso surviving the crush, and 13.02 stopped utility being crushed by a wall that was already down.

4It changes the range

With the walls open, the map has its only long-range fights; once they close, Varona said, fights are mostly medium to close range — good news for Omen, Iso and skirmish agents.

Two details matter in a real round. A Cypher camera placed behind a wall before it drops keeps watching, according to Beebom's launch guide — so a camera can survive a lane closing and still give you information. And because a wall cuts sightlines from the high spots that overlook it, Hotspawn noted that attackers can use a drop to remove the elevated defender angles that make Summit's approaches hard to take.

Summit wall rules: three droppable walls, on the approach to A, in Mid and on the approach to B; shoot the switch or hit it with utility such as a Sova Shock Dart, a Raze ultimate or a Sage wall to drop a wall; it stays down for the rest of the round and cannot be shot down or raised; it kills anyone underneath including Reyna in Dismiss and Yoru in his ultimate, and Iso since patch 13.01; open walls allow the map's only long-range fights, closed walls mean medium and close range. Attackers drop walls with the execute to cut rotations and high angles; defenders drop them after the attack commits.
The wall rules on one card. When to drop each wall on attack and on defence, and what it changes.Graphic: BoostPirate

Mid: the hinge of the map

Every guide written since launch agrees on one thing: Summit is a Mid map. Hotspawn compared its Mid control to Haven's — lose it and the other team gets flexible rotations and retake routes; Red Bull's guide calls it key to controlling the map. Look at the schematic and the reason is plain: Mid Fountain sits in the middle of everything. From it you reach A Link through Bend, B Link through Bottom, and the defenders' Window above.

On attack (BoostPirate's approach): send two players into Mid early with a smoke or a flash, take Tiles and Top, and fight for Fountain with an Initiator's reveal first. You don't need to win every Mid fight — you need defenders to commit to it. Once Mid is yours, A Link and B Link turn into flanks that make every site hit easier.

On defence: a Mid player with an escape route is worth more here than a fifth site anchor. Hold from the Window side, give information early, and fall back toward the link the attackers are heading for. A defender who dies in Mid in the first 20 seconds has given the attackers the map; one who calls "two Mid, falling back B Link" has given his team the round.

The Mid wall changes that maths. Dropped by attackers, it closes part of the centre and stops defenders using Mid to rotate — use it when you have already chosen a site. Dropped by defenders, it shuts a lane the attackers were counting on — but it also shuts it for your own retake. Whoever drops it, say so.

Attacking on Summit

Treat these as starting plans, not set plays — BoostPirate's defaults for a ranked team that hasn't practised together.

Hitting A

  1. 0–20 sDefault with Mid pressure

    Two in A Lobby, two through Tiles and Top, one lurking toward B Lobby for noise. Initiator scouts A Garden.

  2. 20–50 sTake Garden, hold Link

    One player from Mid pushes Bend to watch A Link so defenders can't swing in from Mid during the hit.

  3. On the hitSmokes, flash, then the wall

    Smoke the defenders' Hall and Art side, flash Site, and drop the A wall only when the last attacker is through — it then blocks the rotation route behind you, not your own team.

  4. Post-plantPlay away from the site

    Hotspawn found A's post-plant spots exposed to angles on and near the site. Plant, then fall back to Garden, Link and Main and play the Spike with a molly, a Sova or Brimstone ultimate or a turret.

Hitting B

  1. 0–20 sShow A, mean B

    One player makes noise in A Main; the rest hold B Lobby and Mid Bottom.

  2. 20–50 sControl B Link from Mid

    B Link is where defenders arrive from Mid and Trophy — the Mid players' job is to hold it during the hit.

  3. On the hitClear Tower and Drop

    Smoke the high Tower position and the Gym side, then clear Drop and the back corners before you plant.

  4. Post-plantCut the retake

    Use the B wall or the Mid wall only if it closes a route the retake needs and not one your own lurker is using.

Defending on Summit

Patch 13.00 arrived with Summit and with buffs that suit its narrow chokes: Killjoy's Turret fires 50% faster, Cypher's Trapwire arms in .7 seconds instead of .9, Veto's Crosscut reaches 30 metres and arms twice as fast, and Deadlock's GravNet is on a 50-second cooldown. BoostPirate's standard setup for a ranked team:

A — two players

One anchor deep (Cave or the site), one off-angle on the garden side. Use a Sentinel's gadgets on A Main so a fast push is heard before it arrives.

Mid — one player

The information player. Hold from Window, call numbers, retreat toward the link that is being hit. Never trade your life for a pick in Mid early.

B — two players

One holding B Main, one on Tower or B Link. Sage's slow orbs near the B wall make attackers stop where a wall can drop on them.

Your walls on defence. The Spike's map page and every launch guide give the same advice: wait. Drop a wall once you know where the attack is going — a wall dropped too early just tells attackers which lane is closed and frees them to hit the other one. The best defensive drops either split an execute in half (half the team through, half stuck) or close the route attackers would use to rotate after a fake.

Retakes. Plan the retake around the lanes that are still open. If the A wall is down, your retake into A comes through Hall, Art and Link only — say so before the plant, not after. Patch 13.08 didn't change Summit, so these routes are the same as at launch.

Sage, the VALORANT Sentinel, in white and teal robes holding a glowing green healing orb, with a rifle at her side against a dark teal background with Chinese characters
Sage trained at Summit. The map is the former monastery where Sage studied before joining the Protocol — and at Champions 2026 she was in 53% of team compositions on it, the most-picked Sentinel there.Image: Riot Games

The best agents for Summit

There's no official tier list. The most useful evidence is what the best teams chose at VALORANT Champions 2026 in Shanghai, where Summit was played 18 times. These are the shares of team compositions that ran each agent there, from vlr.gg's event table:

Neon agent iconNeon83%
Fade agent iconFade83%
Chamber agent iconChamber69%
Sage agent iconSage53%
Harbor agent iconHarbor44%
Omen agent iconOmen42%
Cypher agent iconCypher19%
Phoenix agent iconPhoenix19%

VALORANT Champions 2026 (24 September – 18 October 2026), 18 Summit maps, vlr.gg agent table. Pro compositions follow the meta of that patch; ranked lobbies differ.

Read it as a shape rather than a shopping list: a fast Duelist (Neon), an Initiator who reveals (Fade), a Sentinel who locks a site (Chamber or Sage) and a controller (Harbor or Omen). The launch guides back the same roles for ranked: Red Bull picked Vyse, Clove, Fade and Neon; Beebom named Sage and Cypher as the top Sentinels and Sova for his wall-dropping Shock Darts; Varona himself expected Omen and Iso to benefit once the walls close. The team comps guide covers how to build a composition for every map in the pool, and our controller guide explains why re-smoking a changed map matters.

Harbor, the VALORANT controller, with water swirling around a glowing bracer on his arm, against a dark blue background
Harbor was the controller of choice for many Summit compositions. His walls of water cut the long sightlines that exist while Summit's walls are still open — 44% of team compositions ran him there at Champions 2026.Image: Riot Games

The mistakes that lose Summit rounds

Don't
  • Drop a wall in the first ten seconds "to see what happens" — it costs your team that lane for the whole round.
  • Stand under a wall when an enemy could reach the switch. Dismiss, Yoru's ultimate and Iso's shield don't save you.
  • Forget to say a wall dropped. The teammate rotating through it finds out the hard way.
  • Give up Mid without a fight and then wonder why defenders arrive from B Link every round.
  • Plant A and sit on the Spike — A's post-plant spots are exposed.
Do
  • Treat the walls like ultimates: plan who drops which one and when, before the round starts.
  • Drop the attackers' wall after the last teammate is through, so it closes the defenders' rotation, not yours.
  • Fight for Fountain with utility first; a reveal before a peek wins Mid.
  • Play post-plant from Garden, Link and Main with a molly or a turret on the Spike.
  • Check the wall tracker in your head after every kill: which lanes are still open?

Summit since launch

  1. 13.0023 June 2026

    Summit added straight into Competitive and Deathmatch; RR losses on it halved for two weeks; Summit Only Swiftplay queue for 7 days

  2. 13.0114 July 2026

    Iso can no longer survive the falling door crush; Waylay can no longer reach unintended spots with Refract and Lightspeed

  3. 13.0228 July 2026

    Agent utility no longer gets crushed by a door that is already closed

  4. 13.0813 October 2026

    Stays in the Act VI pool as Bind and Corrode return and Ascent and Split leave

Champions 2026 confirmed it as the competitive map of the year: The Spike's review of the event called Summit the most-picked map "by far", and the round split stayed close at 52% attack to 48% defence against the event's overall 51/49.

How to learn Summit in five sessions

BoostPirate's routine for a map that's still new to most of the ladder:

  1. Walk it in a custom game. Shoot every switch once and watch which lane each wall closes and which high angle it removes.
  2. Learn the 24 callouts. Call each one out loud as you walk past it — the game's names, not your own.
  3. Play Deathmatch on Summit. The pool is the same, and it teaches the common angles with the walls open.
  4. Pick one agent and one setup per site. One Sentinel setup for A and one for B is enough for ranked.
  5. Check your Map Rating after ten games. If attack and defence are far apart, the weaker side is where to practise — our attacking and defending guides go deeper.
Want to learn Summit with someone who already knows it? Book 1-on-1 coaching and an Immortal+ coach builds your wall calls and site setups with you, or queue with a Pro Teammate who calls the walls for you — on your own account.
Sources
Free: VALORANT RR Calculator Your rank, RR, RR per win and loss and win rate in — the RR, net wins, games and days to your target rank, and the live booster quote.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

How do the walls on Summit work?
Summit has three droppable walls, one on the approach to A, one on the approach to B and one in Mid. Shooting the glowing switch next to a wall drops it, and it stays down for the rest of the round: it can't be shot down or raised again. Anyone standing underneath when it falls is killed.
Can abilities trigger the Summit walls?
Yes. Players have dropped them with a Sova Shock Dart, a Raze ultimate or a Sage wall touching the switch. Patch 13.02 also fixed agent utility being crushed by a wall that was already closed.
What are the callouts on Summit?
The game's own markers name A Lobby, Main, Garden, Site, Art, Cave, Hall and Link; Mid Top, Tiles, Fountain, Bend, Bottom and Window; and B Lobby, Main, Site, Link, Trophy, Gym, Tower and Drop, plus both spawns. Teams add their own names such as A Wall, Mid Wall and B Wall for the dropping walls.
What are the best agents for Summit?
At VALORANT Champions 2026 (vlr.gg's agent table) the most-picked agents on Summit were Neon and Fade in 83% of team compositions, Chamber in 69%, Sage in 53% and Harbor in 44%. In ranked, BoostPirate suggests one controller who can smoke after a wall drops, a Sentinel for the narrow chokes and an Initiator who can scout the changed routes.
When was Summit added to VALORANT?
Patch 13.00 on 23 June 2026 added Summit straight into Competitive and Deathmatch, with RR losses on it halved for the first two weeks and a seven-day Summit Only Swiftplay queue. It is still in the Act VI pool after patch 13.08.
Is Summit attack- or defence-sided?
Neither by much. In 18 maps at Champions 2026 attackers won 52% of rounds and defenders 48%, close to the event's 51/49 average. The walls reward whichever side uses them with a plan.

Ready to climb?

More VALORANT guides

VALORANT Ranks Explained (2026): Every Rank from Iron to RadiantEvery VALORANT rank from Iron 1 to Radiant: how the 25 divisions work, how RR moves you between them, what changes at Immortal and Radiant, Act Rank and ranked rewards, and where most players sit. VALORANT RR and MMR Explained (2026): How Rank Rating Really MovesWhat Rank Rating and hidden MMR are, every RR rule from promotion to Rank Shields, what decides how much a win or a loss is worth, the 2026 changes, and how to read your own gains. VALORANT Placement Matches Guide (2026): How Many Games and Where You LandWhen VALORANT asks for five placement matches and when one is enough, how the game decides where you land, the Ascendant 3 cap, what happens to Immortal and Radiant, and how to prepare. VALORANT Act Rank Reset Explained (2026): What Resets and WhenHow VALORANT's six Acts a year reset your rank: the full resets at Act I and Act IV, the one-game placements in between, Act Rank and the ranked gun buddy, the V26 calendar and how to plan around it. VALORANT Immortal and Radiant Guide (2026): RR Thresholds and the Top 500How the top of the VALORANT ladder works in 2026: RR from Immortal 1 upward, every region's Immortal 2, Immortal 3 and Radiant thresholds, the top-500 rule, demotion, queue rules and a plan to climb. How to Rank Up in VALORANT (2026): RR, Rank Shields and a Climb PlanHow RR and hidden MMR move from Iron to Ascendant, Rank Shields and demotion, the games a rank really takes at your win rate, and a solo-queue climb plan: account checks, agent pool, round habits and when to stop. VALORANT Party Rank Restrictions (2026): Who Can Queue TogetherWhich ranks can queue Competitive together in 2026: the rank limits for duos and trios, why four-stacks are banned, the Immortal rule, the RR cut for mixed five-stacks and what happens if a party member cheats. Best VALORANT Agents for Solo Queue (2026): Eight Picks That Carry AloneEight agents whose kits work without a coordinated team — two Controllers, two Duelists, two Initiators and two Sentinels — why each one suits solo queue on patch 13.09, what to watch out for, and how to build a pool.

All VALORANT guides →

VALORANT and all related assets are © Riot Games. BoostPirate isn't endorsed by Riot Games.