- Ranked picks: 2-2-1 rounds
- Ban nominations: 50% each
- Captains Mode: 7 bans a side
- 127 heroes, four attributes
Twenty-four decisions before the horn.
Captains Mode gives each captain seven bans and five picks in six phases. Ranked All Pick squeezes the same ideas into a ban vote and three hidden pick rounds.
1 · Bans
2 · Picks
3 · Bans
4 · Picks
5 · Bans
6 · Picks
Captains Mode: Valve's 7.34 notes (8 August 2023) — the order inside each phase alternates in the client. Ranked All Pick timers: the community Dota 2 Wiki, read 8 November 2026; Valve publishes no timer sheet.
A Dota 2 game can be lost before the first creep wave meets. Five heroes that all want the same farm, no way to start a fight, or a lane matchup you can't survive — none of that gets fixed by mechanics later. This guide explains how the drafts you'll actually play work on patch 7.41f, then how to use them: when to pick early and when to wait, how to use your ban nomination, a composition checklist, and the habits that make solo-queue drafts work without a captain.
- Ranked is queued by position, so you know your role before the draft — use the ban phase to say it.
- Round 1 = hard to counter. Round 3 = the counter-pick or the lane matchup.
- A nomination is a coin flip. Never plan your pick around a ban that may not happen.
- Captains Mode since 7.34: first-pick team bans 3-2-2, second-pick team 4-1-2, both pick 1-3-1.
- Check eight things before you lock in: lanes, damage type, disable, initiation, saves, wave clear, scaling and vision.
Which draft are you in?
Ranked All Pick
Ban nominations, then three hidden pick rounds. Ranked is queued by position, with one MMR for every role.
Captains Mode
One captain per team bans and picks in turn: seven bans and five picks each. The format pro drafts use.
Turbo
Per the community wiki, bans apply immediately instead of by vote, and all picks are blind. Never moves your MMR.
Single Draft
Each player is offered one random hero from each of the four attribute pools. Low Priority players can only play this mode.
Above 8,500 MMR, ranked games use Immortal Draft: Valve raised the threshold from 6,500 to 8,500 on 19 March 2025 and hides those games from public match history. Its drafting rules aren't in that post, so this guide doesn't describe them — see the Immortal rank guide for what is published. The Turbo vs ranked guide covers the other differences between those two modes.
How Ranked All Pick works
Valve doesn't publish a timer sheet for the ranked draft, so the steps below are the community Dota 2 Wiki's description, read 8 November 2026. Check the client if a number differs — the shape of the draft is what matters.
- Ban nominations · 15 s
Every player may nominate one hero. Each nomination has a 50% chance to become a ban.
- Round 1 · 25 s
Two players on each team pick. Picks stay hidden until the round ends.
- Round 2 · 25 s
Two more players a side, now seeing the two heroes each team picked in round 1.
- Round 3 · 20 s
The last player on each team picks, seeing eight heroes already chosen.
- Strategy time
Buy starting items, plan lanes. (Until 7.41 this was also where you chose a Facet.)
Two wiki details change how you should behave. Nominations are anonymous and each player's must be a different hero, so a team can't stack five votes on one problem hero. And if two players on a team pick the same hero in one round, that hero is banned and the round restarts — a reason to say your hero, not just your position, before your round starts.
What to pick in each round
The three rounds give later pickers more information. Use that, in BoostPirate's order of priorities:
Round 1 · 2 players
Safe and flexible
- Heroes that are hard to counter and fit many line-ups.
- Often a support or the safe-lane carry who needs a partner.
- Avoid heroes with a famous hard counter still unbanned.
Round 2 · 2 players
Build the plan
- Fill what round 1 started: initiation, the second lane.
- You've seen two enemy heroes — avoid lanes they crush.
- Add the damage type your team lacks.
Round 3 · 1 player
Counter or complete
- Eight heroes are visible: pick the matchup.
- Mid and offlane benefit most from the last pick.
- Fill the last hole — disable, wave clear or a save.
None of this means first-pickers should play badly. A hero who is strong on the current patch and fits most teams is a fine first pick precisely because it's hard to counter. What first-pickers shouldn't do is lock a hero whose weakness is one obvious enemy pick away. For matchups, see the counter-picking guide.
Using your ban nomination
Every player gets one nomination, and each succeeds about half the time per the community wiki. That makes your nomination a small lever, so point it where it matters most to you:
- Ban against your own position. As a mid, the hero that wins your lane; as a support, the hero that kills you in lane.
- Ban what your team's picks can't handle. If your team loves illusion heroes, a hero that wipes illusions is worth a vote.
- Don't ban comfort picks of your own team. Ask in chat if you're unsure.
- Expect half of them to fail. If the hero survives the vote, plan as if it will be picked against you.
The composition checklist
Before you lock in, run your team's five heroes through these eight questions. They're our coaching checklist, not a game rule, but most lost drafts fail at least two of them:
Does every lane have a hero who wants to be there, and only one hero who needs the most farm?
Physical and magical damage, so one Black King Bar or one armour item doesn't stop the whole team.
At least two reliable stuns, hexes or roots to catch a hero and to stop one diving you.
Who starts a fight, and from where? Blink, a long-range stun or a big area spell.
Something that keeps your carry alive: a dispel, a heal, a shield or a relocation.
Can you defend high ground when the enemy pushes, and push yours?
When is the team strongest? Early fighters need to end it; late scalers need to survive to 40 minutes.
Who rotates, stacks and wards? A team of five farmers loses the map.
Captains Mode, phase by phase
Patch 7.34 (8 August 2023) reworked the Captains Mode order to “3-2-2 Bans (First Pick) 4-1-2 Bans (Second Pick) 1-3-1 picks (Both)”, and cut the time per first-phase ban from 30 to 15 seconds. The community wiki adds 30 seconds for later bans and picks and 130 seconds of reserve time per captain.
The structure tells you how pros think. The long first ban phase removes the patch's strongest heroes; the first two picks are the heroes a team most wants to secure; the middle phase of six picks builds the lanes; the last bans target what the opponent clearly needs; and the final pick of the second-pick team is the classic counter-pick — usually a mid or offlaner. You can borrow the same logic in ranked: your team's last pick should be the hero who benefits most from seeing everything.
Your hero pool and the attribute spread
127 heroes is too many to master. On our 2 November 2026 count they split by primary attribute like this:
For drafting, a pool of three heroes per position you queue is enough: one comfort pick, one safe first-round pick and one counter-pick. Attribute matters less than role, but it does decide your neutral item enchantments since 7.41 — see the neutral items guide — and the base numbers explained in hero attributes explained.
Strategy time: the last part of the draft
After the last pick there is a short strategy period. It used to be where you chose a Facet; since 7.41 it's simply planning time. Use it:
- Confirm lanes.
Say who goes where. A position-queued team usually agrees already, but a trilane or a swapped lane needs saying.
- Plan the first five minutes.
Who pulls, who stacks, where the first wards go. The laning guide covers the details.
- Buy for the matchup.
Extra regen into a hard lane, a ward set for the support, a Tier 1 neutral craft once a camp is cleared.
- Name the win condition.
“We fight at 15 minutes” or “we defend until our carry has items” — one sentence the whole team hears.
Drafting in solo queue
- Lock a hero in round 1 that the enemy can counter with one pick.
- Argue about the draft in chat — it costs focus and gets nothing.
- Pick a hero you haven't played since the last numbered patch.
- Leave the last pick to whoever is slowest.
- Type your position and your top two heroes during the ban phase.
- Offer the last pick to your mid or offlaner.
- Check damage types once eight heroes are on the board.
- Accept a weaker draft and play to its timing.
If drafts keep beating you before the game starts, coaching (from $14.90 an hour) with an Immortal player can build your hero pool and pick order with you. For your role's details, read the positions guide, the mid guide and the offlane guide.
Common drafting mistakes
- Three heroes who need farm. Somebody ends up with nothing; decide the farm order in the draft.
- All physical or all magical damage. One item from the enemy carry then counters four of your heroes.
- No way to start a fight — the team waits for the enemy to make the first move every time.
- A late-game draft that plays early. Know your timing and play to it.
- Counter-picking one hero and forgetting the other four. Counter the lane or the win condition, not a single annoyance.
- Valve — patch 7.34 notes (Captains Mode order, 8 August 2023) · Dota 2 Update, 19 March 2025 (Immortal Draft above 8,500 MMR) · 7.41 notes (Facets removed, enchantments by attribute) · patch list (7.41f newest on 8 November 2026)
- Community Dota 2 Wiki — Game modes (Ranked All Pick nominations and rounds, Captains Mode timers, Turbo, Single Draft; read 8 November 2026)
- Hero count and attributes: Valve's hero list as published in our hero attributes guide (127 heroes, checked 2 November 2026); position queue and Immortal Draft: our positions guide
- Checked 8 November 2026. Pick-order priorities, the composition checklist and the solo-queue habits are BoostPirate's advice.
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