Halloween Sale 🎃 10% off every service · applied automatically at checkout, no code needed Ends in 3 days · 5 Nov Shop the sale
BoostPirate logo BoostPirate
Become a booster
EN
Dota 2 · Heroes

Dota 2 Hero Attributes Explained (2026): Strength to Universal

What Strength, Agility and Intelligence give per point, how primary attributes and Universal heroes turn them into damage, and every one of Dota 2's 127 heroes by attribute.

Updated 2026-11-02 · 9 min read · by the BoostPirate crew
  • 127 heroes
  • 36 · 35 · 34 · 22
  • Universal: 0.45 per point
  • Primary: +1 damage

Every Dota 2 hero carries three numbers that grow as it levels: Strength, Agility and Intelligence. They decide how much health, armour and mana a hero has, and most heroes also turn one of them into attack damage. This guide explains what each point gives, how primary attributes and the 22 Universal heroes work, how attributes grow through a game, and lists all 127 heroes by attribute with their portraits, as Valve's hero list showed them on 2 November 2026.

Short answer: every hero has Strength (health and health regeneration), Agility (armour and attack speed) and Intelligence (mana, mana regeneration and a little magic resistance). Most heroes have a primary attribute that also adds one attack damage per point. The 22 Universal heroes instead get 0.45 damage from every point of all three, the value since patch 7.38. Of today's 127 heroes, 36 are Strength, 35 Agility, 34 Intelligence and 22 Universal.
Key takeaways
  • One point: Strength +22 health and +0.1 regen; Agility +0.167 armour and +1 attack speed; Intelligence +12 mana, +0.05 regen and +0.1% magic resistance (community-documented values).
  • Primary attribute: +1 attack damage per point of it.
  • Universal: 0.45 damage per point of all three (Valve, 7.38); it was 0.6, then 0.7, in 2023.
  • 127 heroes: 36 Strength, 35 Agility, 34 Intelligence, 22 Universal (Valve's hero list).
  • In patch 7.41 your primary attribute decides which neutral-item enchantments you're offered.

Four attributes, 127 heroes

Valve's hero list sorts every hero into one of four attribute groups. Here is how they split, with Valve's own complexity rating for each (1 is easiest, 3 hardest):

AttributeHeroesComplexity 1 · 2 · 3For example
Strength3621 · 14 · 1Pudge portraitPudge Largo portraitLargo
Agility3515 · 16 · 4Juggernaut portraitJuggernaut Drow Ranger portraitDrow Ranger
Intelligence3414 · 16 · 4Crystal Maiden portraitCrystal Maiden Invoker portraitInvoker
Universal225 · 13 · 4Windranger portraitWindranger Marci portraitMarci
All heroes12755 · 59 · 13Newest: Largo portraitLargo (Strength, December 2025)

Strength has the highest share of easy heroes: 21 of its 36 carry Valve's easiest rating. Universal is the opposite, with only five easy heroes out of 22. Our beginner heroes guide builds on those ratings.

What one point of each attribute gives

The in-game attribute tooltip shows the figures for your hero; the table uses the values the community documents on Liquipedia, whose last listed change is patch 7.38. They apply to every hero, whatever its primary attribute.

AttributeEach point gives10 points give
Strength+22 maximum health, +0.1 health regeneration+220 health, +1 health a second
Agility+0.167 armour, +1 attack speedAbout +1.7 armour, +10 attack speed
Intelligence+12 maximum mana, +0.05 mana regeneration, +0.1% magic resistance+120 mana, +0.5 mana a second, +1% magic resistance
Primary attribute+1 attack damage on top of the above+10 damage

You can check this against Valve's own data. Largo portraitLargo starts with 24 Strength, 14 Agility and 21 Intelligence, and Valve's hero data lists 648 health, 327 mana and 4.33 armour at level 1. His Strength accounts for 24 × 22 = 528 of the health, his Intelligence for 21 × 12 = 252 of the mana, and his Agility for about 2.3 of the armour. Lina portraitLina works out the same way: 20 Strength and 28 Intelligence give 440 of her 560 health and 336 of her 411 mana. In both cases the rest is 120 health and 75 mana, the base each of them has before attributes.

There's one notable exception in Valve's data. Ogre Magi portraitOgre Magi has an innate ability, Dumb Luck, under which he has no Intelligence and draws his mana and mana regeneration from Strength instead.

The four Dota 2 hero attributes on 2 November 2026: Strength, 36 heroes, each point gives 22 maximum health and 0.1 health regeneration plus one damage if primary, complexity 21 easy, 14 medium, 1 hard; Agility, 35 heroes, each point gives 0.167 armour and 1 attack speed plus one damage if primary, complexity 15, 16 and 4; Intelligence, 34 heroes, each point gives 12 maximum mana, 0.05 mana regeneration and 0.1 percent magic resistance plus one damage if primary, complexity 14, 16 and 4; Universal, 22 heroes, the usual bonus of each attribute plus 0.45 damage per point of all three, complexity 5, 13 and 4. Universal damage per point was 0.6 in patch 7.33 on 20 April 2023, 0.7 in 7.33c on 13 May 2023 and 0.45 since 7.38 on 18 February 2025. The Attribute Bonus gives plus 2 to all from level 2, and in 7.41 enchantment choices follow the primary attribute
Four attributes at a glance. What a point gives, how many heroes use each attribute and how hard Valve rates them.Graphic: BoostPirate

Primary attributes and Universal heroes

A Strength, Agility or Intelligence hero gets one attack damage per point of its primary attribute, on top of that attribute's usual bonus. Largo's 24 Strength is 24 of his 63–69 starting damage; Lina's 28 Intelligence is 28 of her 49–57. Patches tune heroes through their attributes too: patch 7.41f cut Lina's base Intelligence from 30 to 28, which took 24 mana, 2 damage and 0.2% magic resistance off her at level 1.

Universal heroes have no single primary attribute. They get the normal bonus from each attribute, and instead of one damage per point of one attribute, 0.45 damage per point of all three. Valve has changed that number twice:

PatchDateDamage per point of each attribute
7.3320 April 20230.6
7.33c13 May 20230.7
7.3818 February 20250.45 (current)

A worked example. A Universal hero with 20 Strength, 20 Agility and 20 Intelligence gets 60 × 0.45 = 27 bonus damage. A Strength hero with 30 Strength gets 30, however much Agility and Intelligence it has. At 30 in every attribute the Universal hero pulls ahead with 90 × 0.45 = 40.5. Universal heroes reward balanced growth; single-attribute heroes reward stacking one.

Every hero by attribute

The full roster from Valve's hero list, with the portraits Valve uses. A hero's attribute also decides which slot it fills in a Single Draft offer.

Strength (36)

  • Alchemist portraitAlchemist
  • Axe portraitAxe
  • Bristleback portraitBristleback
  • Centaur Warrunner portraitCentaur Warrunner
  • Chaos Knight portraitChaos Knight
  • Clockwerk portraitClockwerk
  • Dawnbreaker portraitDawnbreaker
  • Doom portraitDoom
  • Dragon Knight portraitDragon Knight
  • Earth Spirit portraitEarth Spirit
  • Earthshaker portraitEarthshaker
  • Elder Titan portraitElder Titan
  • Huskar portraitHuskar
  • Kunkka portraitKunkka
  • Largo portraitLargo
  • Legion Commander portraitLegion Commander
  • Lifestealer portraitLifestealer
  • Lycan portraitLycan
  • Mars portraitMars
  • Night Stalker portraitNight Stalker
  • Ogre Magi portraitOgre Magi
  • Omniknight portraitOmniknight
  • Phoenix portraitPhoenix
  • Primal Beast portraitPrimal Beast
  • Pudge portraitPudge
  • Slardar portraitSlardar
  • Spirit Breaker portraitSpirit Breaker
  • Sven portraitSven
  • Tidehunter portraitTidehunter
  • Timbersaw portraitTimbersaw
  • Tiny portraitTiny
  • Treant Protector portraitTreant Protector
  • Tusk portraitTusk
  • Underlord portraitUnderlord
  • Undying portraitUndying
  • Wraith King portraitWraith King
All 36 Strength heroes, A to Z, in Valve's hero list on 2 November 2026. Game images © Valve Corporation

Agility (35)

  • Anti-Mage portraitAnti-Mage
  • Bloodseeker portraitBloodseeker
  • Bounty Hunter portraitBounty Hunter
  • Broodmother portraitBroodmother
  • Clinkz portraitClinkz
  • Drow Ranger portraitDrow Ranger
  • Ember Spirit portraitEmber Spirit
  • Faceless Void portraitFaceless Void
  • Gyrocopter portraitGyrocopter
  • Hoodwink portraitHoodwink
  • Juggernaut portraitJuggernaut
  • Kez portraitKez
  • Lone Druid portraitLone Druid
  • Luna portraitLuna
  • Medusa portraitMedusa
  • Meepo portraitMeepo
  • Mirana portraitMirana
  • Monkey King portraitMonkey King
  • Morphling portraitMorphling
  • Naga Siren portraitNaga Siren
  • Phantom Assassin portraitPhantom Assassin
  • Phantom Lancer portraitPhantom Lancer
  • Razor portraitRazor
  • Riki portraitRiki
  • Shadow Fiend portraitShadow Fiend
  • Slark portraitSlark
  • Sniper portraitSniper
  • Spectre portraitSpectre
  • Templar Assassin portraitTemplar Assassin
  • Terrorblade portraitTerrorblade
  • Troll Warlord portraitTroll Warlord
  • Ursa portraitUrsa
  • Vengeful Spirit portraitVengeful Spirit
  • Viper portraitViper
  • Weaver portraitWeaver
All 35 Agility heroes, A to Z, in Valve's hero list on 2 November 2026. Game images © Valve Corporation

Intelligence (34)

  • Ancient Apparition portraitAncient Apparition
  • Chen portraitChen
  • Crystal Maiden portraitCrystal Maiden
  • Dark Seer portraitDark Seer
  • Dark Willow portraitDark Willow
  • Disruptor portraitDisruptor
  • Enchantress portraitEnchantress
  • Grimstroke portraitGrimstroke
  • Invoker portraitInvoker
  • Jakiro portraitJakiro
  • Keeper of the Light portraitKeeper of the Light
  • Leshrac portraitLeshrac
  • Lich portraitLich
  • Lina portraitLina
  • Lion portraitLion
  • Muerta portraitMuerta
  • Necrophos portraitNecrophos
  • Oracle portraitOracle
  • Outworld Destroyer portraitOutworld Destroyer
  • Puck portraitPuck
  • Pugna portraitPugna
  • Queen of Pain portraitQueen of Pain
  • Ringmaster portraitRingmaster
  • Rubick portraitRubick
  • Shadow Demon portraitShadow Demon
  • Shadow Shaman portraitShadow Shaman
  • Silencer portraitSilencer
  • Skywrath Mage portraitSkywrath Mage
  • Storm Spirit portraitStorm Spirit
  • Tinker portraitTinker
  • Warlock portraitWarlock
  • Winter Wyvern portraitWinter Wyvern
  • Witch Doctor portraitWitch Doctor
  • Zeus portraitZeus
All 34 Intelligence heroes, A to Z, in Valve's hero list on 2 November 2026. Game images © Valve Corporation

Universal (22)

  • Abaddon portraitAbaddon
  • Arc Warden portraitArc Warden
  • Bane portraitBane
  • Batrider portraitBatrider
  • Beastmaster portraitBeastmaster
  • Brewmaster portraitBrewmaster
  • Dazzle portraitDazzle
  • Death Prophet portraitDeath Prophet
  • Enigma portraitEnigma
  • Io portraitIo
  • Magnus portraitMagnus
  • Marci portraitMarci
  • Nature's Prophet portraitNature's Prophet
  • Nyx Assassin portraitNyx Assassin
  • Pangolier portraitPangolier
  • Sand King portraitSand King
  • Snapfire portraitSnapfire
  • Techies portraitTechies
  • Venomancer portraitVenomancer
  • Visage portraitVisage
  • Void Spirit portraitVoid Spirit
  • Windranger portraitWindranger
All 22 Universal heroes, A to Z, in Valve's hero list on 2 November 2026. Game images © Valve Corporation
All 22 Dota 2 Universal hero portraits in two rows of eleven over blurred key art of heroes in spiked red armour: from Abaddon, Arc Warden, Bane and Batrider in the top row to Venomancer, Visage, Void Spirit and Windranger at the end of the bottom row
The 22 Universal heroes, A to Z: Abaddon to Magnus on top, Marci to Windranger below. Each gets 0.45 damage from every point of Strength, Agility and Intelligence. Game images © Valve Corporation

How attributes grow: gains, the Attribute Bonus and talents

  • Gains per level. Every hero adds a fixed amount of each attribute per level. Largo gains 3.6 Strength, 1.3 Agility and 2.6 Intelligence, so by level 10 his Strength is about 56 before items, worth over 700 extra health.
  • The Attribute Bonus. Since patch 7.38 (18 February 2025) "Skill points can now be spent on All Attributes starting at level 2 instead of level 6". Each point adds +2 to every attribute, up to seven times by the community-documented values, so +14 to all three in total.
  • Talents. Since 7.40 (15 December 2025) talents use their own talent points at levels 10, 15, 20, 25 and 27 to 30. Valve's notes add that "all +2 All Attributes bonuses [are] skilled by level 22".
  • Items. Attribute items add the same per-point values as levelling, which is why a Strength item makes a carry tankier and, on a Strength hero, harder-hitting too.

Attributes in patch 7.41 and in the draft

Patch 7.41 (24 March 2026) made the primary attribute matter for items as well as stats. In the rebuilt neutral items, "Enchantments are no longer randomized", the "Number of Enchantment choices increased from 4 to 5 for Tiers 2-5", and the options on offer depend on the hero's primary attribute. Valve's notes don't spell out what a Universal hero is offered, so we don't guess. The current patch is 7.41f (15 September 2026); our patch guide has the rest of the changes.

Attributes also shape the draft in one mode. Single Draft, the only mode in Low Priority, offers each player four random heroes, one per attribute, as the community wikis describe it. Being able to play one hero from each group turns more of those offers into a game you can win; see our Low Priority guide.

Learn your heroes faster

Attributes explain why a hero feels tanky, fragile or mana-starved; turning that into wins takes games and review. An hour with an Immortal coach is $14.90 today, priced by the same engine as checkout. You can also name up to 5 heroes you'd like played on a boost. Boosting conflicts with Valve's rules (the Steam Subscriber Agreement forbids sharing or selling access to an account); read the Risk Disclosure first. Coaching shares nothing. Dota 2 orders open soon: get the launch alert on the Dota 2 hub.

Dota 2 boosting opens soon. Get the launch alert on the Dota 2 page. The service pages already show live prices for coaching (from $14.90 an hour) and the MMR boost (from $4.30 a star).
Sources
  • Valve, hero list feed behind dota2.com/heroes (127 heroes, attribute and complexity, read 2 November 2026) · hero data for Largo, Lina and Ogre Magi (base attributes, health, mana, armour, damage, Dumb Luck)
  • Valve, patch notes: 7.33 (20 April 2023, Universal 0.6) · 7.33c (13 May 2023, 0.7) · 7.38 (18 February 2025, 0.45; Attribute Bonus from level 2) · 7.40 (15 December 2025, talent points) · 7.41 (24 March 2026, enchantments) · 7.41f (15 September 2026, Lina) · Introducing Largo and Patch 7.40
  • Community: Liquipedia, Attributes (per-point values, last listed change 7.38; seven Attribute Bonus levels) · Dota 2 Wiki, Game modes (Single Draft)
  • Checked 2 November 2026.
Free: Dota 2 MMR Calculator Your MMR or medal in — the star it is on the community table, the MMR and net wins to the next star and medal, and about where you sit among OpenDota-tracked players.

All free tools: calculators, percentiles & season countdowns →

FAQ

Common questions

What are Universal heroes in Dota 2?
Heroes without a single primary attribute. Since patch 7.38 they gain 0.45 attack damage from every point of Strength, Agility and Intelligence. Valve's hero list has 22 of them out of 127.
What does Strength do in Dota 2?
Each point gives 22 maximum health and 0.1 health regeneration (community-documented values), plus one attack damage if Strength is the hero's primary attribute.
How many heroes of each attribute are there in Dota 2?
Valve's hero list on 2 November 2026: 36 Strength, 35 Agility, 34 Intelligence and 22 Universal heroes, 127 in all. Largo, the newest, is a Strength hero.
Does Intelligence give magic resistance in Dota 2?
Yes, a little: 0.1% per point by the community-documented values, alongside 12 maximum mana and 0.05 mana regeneration. The attribute tooltip in the game shows the figures for your hero.

Ready to climb?

More Dota 2 guides

Dota 2 Ranks Explained (2026): Every Medal from Herald to ImmortalEvery Dota 2 medal in order with Valve's icons: the seven five-star medals and Immortal, the community MMR behind each star, how a ranked game moves you, where most players sit and what changed since seasons ended. Dota 2 MMR Explained (2026): MMR per Win and Rank ConfidenceHow Dota 2 MMR works: what a ranked win is worth by Valve's own rule, why underdogs gain more, what Rank Confidence does, the community MMR behind every star and how many net wins a star takes. Dota 2 Calibration and Recalibration (2026): How Many Games You NeedHow Dota 2 calibration works today: no fixed number of games, the medal at 30 % Rank Confidence, what you need before ranked unlocks, and when the once-a-year recalibration is worth it. Dota 2 Immortal Rank, Leaderboard and Immortal Draft (2026)Dota 2's top medal explained: the MMR where Immortal starts, the four regional leaderboards, the 8,500 MMR Immortal Draft rules with official names and solo queue, and how rare the top really is. Dota 2 Ranked Requirements (2026): 100 Hours, Phone and Party RulesWhat you need to play ranked Dota 2: 100 hours, a unique phone number and no Low Priority, the party rules, Ranked Roles and Role Queue Games after the July 2026 change, and a fix for every blocked queue. Dota 2 Positions 1–5 Explained (2026): Roles, Farm Priority, ClimbingDota 2's five positions explained: what carry, mid, offlane, soft support and hard support do in each phase, example heroes Valve rates easiest, how ranked queues positions and which one suits your climb. Dota 2 Low Priority and Behavior Score (2026): How to Get OutHow Dota 2's Low Priority queue works, how to win your way out, what puts an account there and what Valve itself has said about the behaviour score behind it, from the 2023 rebuild to matchmaking. Is Dota 2 Boosting Bannable? Valve's Rules on Account Sharing (2026)What the Steam Subscriber Agreement says about sharing and selling account access, what Valve has done about shared accounts and smurfs since 2023, and how piloted, duo and coaching orders compare.

All Dota 2 guides →

Dota 2 is a trademark of Valve Corporation. BoostPirate isn't affiliated with or endorsed by Valve. Game images © Valve Corporation.