- 55 heroes rated easiest
- 13 rated hardest
- 2 picks per position
- Ranked at 100 hours
Dota 2 has no official beginner list, but Valve gives you a head start: every hero page carries a complexity rating from 1 to 3. This guide uses that rating as the first filter, adds five criteria of our own, and picks two starter heroes for each position. The picks are our recommendation, not Valve's, written for patch 7.41f. No win rates are quoted: they move with every patch and we couldn't verify current ones, so we'd rather tell you why a hero is easy than claim it wins.
- 55 heroes are rated complexity 1 by Valve, 59 are rated 2 and 13 are rated 3.
- Strength has the most easy heroes: 21 of its 36.
- All ten of our starter picks are complexity 1, two for each position.
- Learn two or three heroes for one position first, then add a second position.
- Ranked unlocks at 100 hours anyway, so use bots, unranked and Turbo to learn.
How Valve rates hero complexity
On its hero pages Valve gives every hero a complexity rating of 1, 2 or 3. On 2 November 2026 the 127 heroes split 55 / 59 / 13. By attribute:
| Attribute | Complexity 1 | Complexity 2 | Complexity 3 | Easy share |
|---|---|---|---|---|
| Strength | 21 | 14 | 1 | 58% of 36 |
| Agility | 15 | 16 | 4 | 43% of 35 |
| Intelligence | 14 | 16 | 4 | 41% of 34 |
| Universal | 5 | 13 | 4 | 23% of 22 |
| All heroes | 55 | 59 | 13 | 43% of 127 |
The rating is about how hard a hero is to operate: how many buttons need precise timing, how many units you control, how much you have to know about the enemy. It says nothing about how strong a hero is this patch, so treat it as a filter, not a tier list. Largo, the newest hero, is rated 2, which shows that new heroes aren't automatically hard.
How we picked: five criteria
- Valve rates it 1.
The starting filter: all ten picks below carry the easiest rating in Valve's hero data.
- A clear job in one position.
A hero you can learn as a carry, a mid, an offlaner or a support, rather than one that only works when the draft goes a particular way.
- Forgiving.
Something that survives a mistake: durability, range, an escape or, in one case, a second life.
- Few buttons that need perfect timing.
Point-and-click spells, passives and area effects before skill shots and combos.
- Still useful when behind.
A hero who can stun, heal or slow at any item level gives you something to do in a losing game, which is where beginners spend a lot of time.
Starter heroes by position (our picks)
Positions are the community's numbering by farm priority (pos 1 takes the most farm, pos 5 the least); our positions guide explains each role. The ability names are as Valve's hero data lists them on 2 November 2026.
| Hero | Position | Attack | Why it's a good first pick |
|---|---|---|---|
| Carry (pos 1) | Melee | A stun (Wraithfire Blast), lifesteal from his innate and an ultimate, Reincarnation, that brings him back after a death. Mistakes cost less. | |
| Carry (pos 1) | Melee | Blade Fury spins through enemies and makes him immune to debuffs while it lasts: a farming tool and an escape in one button. Healing Ward helps the whole team. | |
| Mid (pos 2) | Ranged | Poison Attack slows and stacks with every hit, and Corrosive Skin damages and slows anyone who attacks him. Neither needs precise timing, which suits a one-on-one lane. | |
| Mid (pos 2) | Ranged | Point-and-click damage (Arc Lightning, Lightning Bolt) and an ultimate, Thundergod's Wrath, that strikes every enemy hero wherever they are on the map, which teaches you to watch the whole map. | |
| Offlane (pos 3) | Melee | Takes less damage from the sides and back, so turning away to escape is also a defence. Quill Spray and Viscous Nasal Goo do most of the work. | |
| Offlane (pos 3) | Melee | Kraken Shell blocks part of incoming physical damage, and Ravage stuns every enemy around him: a team-fight won with one well-placed button. | |
| Soft support (pos 4) | Melee | A melee Strength support who rarely runs dry: his innate, Dumb Luck, gives him mana from Strength instead of Intelligence. A stun (Fireblast), a speed buff (Bloodlust) and a shield for allies. | |
| Soft support (pos 4) | Ranged | Venomous Gale slows a whole line of enemies, Plague Ward places attackers that keep pressure on, and his attacks slow by default (Poison Sting). | |
| Hard support (pos 5) | Ranged | Paralyzing Cask stuns several enemies as it bounces, Voodoo Restoration heals the team around him, and Death Ward does the damage in fights. | |
| Hard support (pos 5) | Ranged | Frost Shield protects an ally, Frost Blast slows, and Chain Frost bounces between enemies. His innate, Sacrifice, turns one of your own creeps into mana and experience. |
Also rated 1 and good to try next, as commonly played: Drow Ranger, Sven and Phantom Assassin (carry), Sniper and Death Prophet (mid), Axe, Centaur Warrunner and Mars (offlane), Lion, Skywrath Mage and Snapfire (soft support), and Crystal Maiden, Dazzle and Warlock (hard support).
All 55 heroes rated complexity 1
The full easy list from Valve's hero data, by attribute. Any of these is a reasonable hero to learn; the ten above are simply where we'd start.
Alchemist
Axe
Bristleback
Centaur Warrunner
Chaos Knight
Dawnbreaker
Dragon Knight
Huskar
Legion Commander
Mars
Night Stalker
Ogre Magi
Omniknight
Primal Beast
Slardar
Spirit Breaker
Sven
Tidehunter
Tusk
Undying
Wraith King
Anti-Mage
Bloodseeker
Bounty Hunter
Drow Ranger
Gyrocopter
Juggernaut
Luna
Medusa
Phantom Assassin
Razor
Riki
Sniper
Ursa
Vengeful Spirit
Viper
Crystal Maiden
Dark Seer
Jakiro
Leshrac
Lich
Lina
Lion
Muerta
Necrophos
Shadow Shaman
Skywrath Mage
Warlock
Witch Doctor
Zeus
Abaddon
Dazzle
Death Prophet
Snapfire
Venomancer
The 13 hardest heroes to leave for later
Arc Warden
Brewmaster
Chen
Earth Spirit
Invoker
Io
Kez
Lone Druid
Meepo
Morphling
Oracle
Rubick
Visage
What these have in common is more to manage. Meepo, Lone Druid, Visage, Brewmaster and Arc Warden control more than one unit; Invoker combines his orbs into many more spells than the usual four, and Rubick casts the spells he steals from enemies; Io, Chen and Oracle reward knowing exactly when and on whom to spend their spells. None of them is a bad hero, and every one is playable in ranked. They are just expensive to learn while you're still learning the map, the items and the lanes.
A practice path until ranked unlocks
Ranked needs 100 hours played and a unique phone number on your Steam account, as our ranked requirements guide explains, so you have time to build a pool before your first medal. A path that works:
- Bots first.
Learn what your hero's buttons do and how last-hitting feels, without pressure.
- Pick one position and two or three heroes for it.
Our advice: a small pool lets you learn matchups and items instead of relearning a hero every game.
- Unranked for the real thing.
Full economy, real lanes, real players.
- Turbo to try heroes.
Games are quicker and never change your MMR, but the economy and respawns differ from ranked, so don't build your laning habits there. Our Turbo vs ranked guide lists the differences.
- Then step up to complexity 2.
Once your first heroes feel automatic, a hero like Largo (rated 2, a Strength support) is a sensible next step. Our Largo guide covers his kit.
When ranked opens, your first medal comes from calibration; see our calibration guide.
Help with your first hero pool
A coach watching your games can point out habits that are hard to notice on your own. An hour with an Immortal coach is $14.90 today, priced by the same engine as checkout. Coaching shares nothing: you play on your own account. Calibration games and MMR boosts are played on your account and conflict with Valve's rules (the Steam Subscriber Agreement forbids sharing access); read the Risk Disclosure first. Dota 2 orders open soon: get the launch alert on the Dota 2 hub.
- Build your pool: 1-on-1 coaching on your position and heroes, live or on replays.
- Your first medal: calibration games once ranked unlocks.
- A medal to reach: the MMR boost, with up to 5 heroes you name.
- Valve, hero list feed behind dota2.com/heroes (127 heroes, complexity 1–3, read 2 November 2026)
- Valve, hero data (complexity, attack range, abilities, read 2 November 2026): Wraith King · Juggernaut · Viper · Zeus · Bristleback · Tidehunter · Ogre Magi · Venomancer · Witch Doctor · Lich · Largo
- Valve, patch 7.41f (15 September 2026, the current patch). Positions and picks are our recommendation; no win rates are used.
- Checked 2 November 2026.
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Common questions
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