- Strength · melee · support
- Out since 7.40 (15 Dec 2025)
- Valve complexity 2 of 3
- 7.41f: Island Elixir 30/55/80
Largo is the newest of Dota 2's 127 heroes: an amphibian bard who arrived with patch 7.40 and fights by playing music for his team. This guide goes through his whole kit with the numbers from Valve's own hero data on patch 7.41f — every ability and song, how the rhythm of Amphibian Rhapsody works, what Aghanim's Shard and Scepter add and what has changed since release — and then how to play him. The numbers are Valve's; the playing advice is ours, and it's marked as ours.
- Strength melee support, complexity 2 by Valve's rating, with the Support, Durable and Disabler tags.
- Catchy Lick is a save and a catch: it pulls an ally 375 units or an enemy 235–325, with a basic dispel either way.
- Rhythm is the skill: songs on the one-second beat stack Groovin' up to five times — armour for Largo and cheaper songs.
- Scepter: two songs on one beat. Shard: the buffs he gives an ally land on him too.
- 7.41f changed Island Elixir from 34/56/78 to 30/55/80 healing — less at the first two levels, more at the last.
Who Largo is
Valve's post of 16 December 2025 (UTC) introduced him as "Dota's newest hero: Largo, the bard", "the shamanic head of the bardmonk order". Patch 7.40 itself is dated 15 December 2025 in Valve's patch list, and on 2 November 2026 Largo is still the newest hero — the 127th on Valve's hero list, and one of its 36 Strength heroes. Valve's hero data gives him a complexity of 2 on its 1–3 scale and three role tags: Support at the highest level, Durable in the middle and Disabler at the lowest.
His base numbers, as Valve's hero data lists them on 7.41f:
| Stat | |
|---|---|
| Primary attribute | Strength |
| Strength | 24 + 3.6 a level |
| Agility | 14 + 1.3 a level |
| Intelligence | 21 + 2.6 a level |
| Health / mana at level 1 | 648 / 327 |
| Health / mana regeneration | 2.65 / 1.05 a second |
| Attack damage | 63–69 |
| Attack range | 150 (melee) |
| Base attack time | 1.7 |
| Armour | 4.3 |
| Magic resistance | 25% |
| Movement speed | 290 |
| Vision, day / night | 1,800 / 800 |
The 3.6 Strength a level is the number that matters most. Strength adds health, so Largo gets sturdier quickly as he levels — the reason a support can stand at the front with him, and the likely source of the Durable tag. His Agility gain of 1.3 is low, and he doesn't attack at all while he plays music, so his right-clicks are not where his value lies.
Largo's abilities at a glance
Three basic abilities, an innate and an ultimate that swaps his ability bar for three songs. Values run from level 1 to level 4 (songs: ultimate level 1 to 3).
| Ability | What it does | Cooldown | Mana | Range |
|---|---|---|---|---|
| Catchy Lick Ability 1 | Licks a target and pulls it back a short distance with a basic dispel — 375 units for an ally, 235–325 for an enemy, who also takes 85/170/255/340 damage. It can lick runes, too. | 13 / 11 / 9 / 7 s | 80–95 | 700 |
| Frogstomp Ability 2 | Tosses froglings into a 350-radius area; after 0.5 s they stomp once a second, 4/5/6/7 times, for 36/48/60/72 damage, a 12/18/24/30% slow and a 0.1 s stun each. | 20 / 18 / 16 / 14 s | 85–115 | 800 |
| Croak of Genius Ability 3 | A tune on an allied hero for 15/20/25/30 s: their items and abilities cost 15% less mana, and 30/35/40/45% of their damage that spell amplification affects echoes as extra damage over 5 s (within 2,000 units). | 25 s | 40 | 800 |
| Encore Innate | Buffs Largo puts on himself or his team last 15% longer. Aghanim's Shard: a unit-target buff he gives an allied hero also lands on him, and one he casts on himself also goes to the nearest allied hero in range. | — | — | — |
| Amphibian Rhapsody Ultimate | Largo starts to groove: he is disarmed, his ability bar switches to three songs and he can still use items. Songs played on the one-second beat stack Groovin' (up to 5). | 2 s | 0 | 800 radius |
Catchy Lick, Frogstomp and Croak of Genius in practice
Catchy Lick is the spell that wins and saves games. On an ally it pulls them 375 units and applies a basic dispel — out of a bad position and out of the effects a basic dispel removes. On an enemy it pulls them back 235–325 units, deals 85/170/255/340 damage and strips the buffs a basic dispel can take off. At 700 range and a 7-second cooldown at level 4 you can use it in almost every fight. Valve's notes add that it can lick runes to pull them.
Frogstomp is a zone, not a single hit. The froglings land after 0.5 seconds and stomp once a second: 4 stomps of 36 damage at level 1 (144 in total) up to 7 stomps of 72 at level 4 (504 in total, before magic resistance), each with a slow of 12–30% and a 0.1-second stun. Throw it where enemies have to stand or walk — on a teammate's stun, in a narrow path, on a hero channelling a spell — rather than at someone who can simply step out of a 350 radius.
Croak of Genius is a tune on an allied hero: their items and abilities cost 15% less mana for 15/20/25/30 seconds, and 30/35/40/45% of their damage from sources that spell amplification affects echoes as extra damage over the next 5 seconds, as long as attacker and target are within 2,000 units. At level 4 the buff lasts 30 seconds against a 25-second cooldown — and Encore stretches it by 15% — so one ally can keep it almost all game.
Amphibian Rhapsody: playing on the beat
When Largo starts to groove he is disarmed and his ability bar switches to three songs; he can still use items. The ultimate costs no mana and has a 2-second cooldown, so stepping in and out is cheap — and you will step out, because Catchy Lick, Frogstomp and Croak of Genius aren't on the bar while the songs are.
The rhythm is the whole hero. Valve's data gives a beat every 1 second with a 0.4-second grace period. A song played on the beat adds a Groovin' stack, up to 5, and each stack gives Largo 2/3/4 armour (by ultimate level) and takes 1/1.5/2 mana off every song; stacks linger for 5 seconds. At five stacks that is 10/15/20 armour, and songs that cost 25/35/45 mana come down to 20, 27.5 and 35.
| Song | What it does (ultimate level 1 / 2 / 3) |
|---|---|
| Bullbelly Blitz | Deals 20/30/40 magical damage to nearby enemies and gives allies a one-second damage buff, with 8/12/16% spell amplification. |
| Hotfeet Hustle | Gives nearby allies +16/20/24% movement speed for one second and 70/75/80% slow resistance for 0.3 s. |
| Island Elixir | Heals nearby allied heroes for 30/55/80. |
Every song has a 0.2-second cooldown, an 800 radius and costs 25/35/45 mana before Groovin'. Values from Valve's hero data on 7.41f.
The three songs answer three moments: Bullbelly Blitz when your team is trading spells, Hotfeet Hustle to chase or to run (the slow resistance is short, so time it on the slow you see coming), and Island Elixir to top up allies after the first burst. Each song's effect lasts a second at most, so the value comes from playing them beat after beat.
Encore, Aghanim's Shard and Aghanim's Scepter
- Encore (innate): buffs Largo applies to himself or his team last 15% longer.
- Aghanim's Shard upgrades Encore: whenever Largo gives an allied hero a unit-target buff, he gets it too, and if he targets himself, the nearest allied hero within the ability's cast range gets it as well. A Croak of Genius on your carry is then a Croak of Genius on Largo too.
- Aghanim's Scepter lets him play two songs on the same beat by strumming both at once. When Bullbelly Blitz is part of that double strum it deals 6/10/14 extra magic damage per Groovin' stack — up to 30/50/70 more at five stacks.
How to play Largo (our take)
This part is our advice, not Valve's, and builds move with every patch.
- Queue him as a support.
Position 4 or 5 fits his Support tag and his kit. Ranked is queued by position, and since 1 July 2026 a solo player needs at least one of Valve's high-demand roles ticked to avoid spending a Role Queue Game.
- Lane with Frogstomp and Catchy Lick.
Frogstomp zones the enemy off the creep wave; Lick saves your core from a gank or drags an enemy into your lane partner's damage.
- Croak your spell caster.
The 15% mana cut helps everyone, but the damage echo only counts damage that spell amplification affects, so it shines on an ally whose damage comes from abilities.
- Open fights outside the song, finish them inside it.
Lick and Frogstomp first, then Amphibian Rhapsody and the beat. You're disarmed while you play, so stand where your 800-radius songs reach your team, not in front of it.
- Practise the beat before ranked.
Hit the rhythm in a demo or an unranked game until five stacks come naturally; a missed beat is lost armour and dearer songs.
What has changed since release
| Patch | Date | What changed for Largo |
|---|---|---|
| 7.40 | 15 December 2025 | Largo added to the game. |
| 7.41 | 24 March 2026 | Facets removed from every hero, and innate abilities no longer scale with other abilities' levels. The Steam post adds that Ability Draft heroes now get their innate, and fixes an Ability Draft bug between Techies' Reactive Tazer and Largo's Shard. |
| 7.41f | 15 September 2026 | Island Elixir's heal rescaled from 34/56/78 to 30/55/80. |
The 7.41f line in Valve's notes is filed under the ability Valve's hero data names Island Elixir, and that song's heal reads 30/55/80 today. The table lists the Largo lines we quote from the 7.41 and 7.41f notes; Valve's patch pages carry the full history, letter patch by letter patch. The next numbered patch, 7.42, hasn't been announced — our patch 7.41f guide tracks it.
Largo in ranked, and getting help
A support who loses games to a missed beat is a support worth coaching. Dota 2 boosting opens soon — get the launch alert on the Dota 2 hub. Boosting conflicts with Valve's rules — read our Risk Disclosure first.
- Learn him: coaching with an Immortal player, live or on your replays.
- A target medal: the MMR boost, Herald 1 to Immortal, with the heroes and position you name.
- A fixed push: ranked wins at your medal.
- Valve — Largo's hero data (abilities, songs, values, complexity and roles on 7.41f) · hero list (127 heroes)
- Valve — Introducing Largo and Patch 7.40 (16 December 2025, UTC) · patch notes 7.40 (15 December 2025) · 7.41 (24 March 2026) and its Steam post · 7.41f (15 September 2026) · Dota 2 Update – 7/1/2026 (Role Queue)
- How to play: BoostPirate's own advice, labelled in the text. Checked 2 November 2026.
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