- Nine new heroes in 2026
- Gorr: newest (11 Sep)
- Devil Dinosaur banned in 42.84%
- 54 heroes on NetEase's roster
One hero every half-season. Nine so far.
From Deadpool in January to Gorr in September, NetEase added a hero with every season and half-season until Season 10.5. Season 11 brings the next one on 13 November 2026.
Deadpool16 Jan · S6
Elsa Bloodstone13 Feb · S6.5
White Fox20 Mar · S7
Black Cat17 Apr · S7.5
Devil Dinosaur15 May · S8
Cyclops12 Jun · S8.5
Jubilee10 Jul · S9
The Hood7 Aug · S9.5
Gorr the God Butcher11 Sep · S10
- Role
- Duelist · melee
- Difficulty
- 4 of 5 (RivalsMeta)
- Signature
- Black Berserkers he summons, sacrifices and warps to
- Gold costume
- “Gods' Graveyard” (Season 10)
Release dates: NetEase's patch notes (Season 6 to Season 10). Difficulty: RivalsMeta's hero pages, read 8 November 2026. Portraits: NetEase Games / Marvel.
Marvel Rivals added nine heroes in 2026, and five of them arrived in the last six months. If you took a break, or you climbed on a roster from early in the year, these are the heroes changing your matches now — and several of them are banned in a large share of Competitive games. This guide covers each 2026 hero in release order: deep dives on the five newest (Gorr, The Hood, Jubilee, Cyclops and Devil Dinosaur), with their abilities, the latest balance numbers from NetEase and BoostPirate's advice for playing and beating them, then the first four in brief. For roles in general, start with the Vanguard, Duelist and Strategist guides.
- Nine heroes in nine months took NetEase's roster to 54.
- Gorr is a summoner-brawler: his Black Berserkers are his health, his damage and his escape.
- The Hood is a Vanguard who turns half-demon; Season 10 cut his health from 600 to 550.
- Jubilee heals by hitting — and since 6 October her ultimate heals 180 per second.
- Devil Dinosaur leads the ban table (42.84%, Beebom's Season 10.5 data), so learn the answer, not just the hero.
- Learn a new hero in Quick Match; bans from Gold III can take it away in Competitive.
The 2026 heroes at a glance
Every season and half-season of 2026 up to Season 10 added one hero, in a rhythm of roughly four weeks between them. NetEase announces each one in the patch notes with a single line — "To me, my X-Men! Cyclops officially arrives on the Marvel Rivals battlefield!" — and publishes the full kit on the hero's page and in a gameplay video. Four of the nine are Duelists, two are Vanguards and two are Strategists; Deadpool is the outlier, playable as a Vanguard, a Duelist or a Strategist, and NetEase's balance posts tune each of his three versions separately.
| Hero | Joined | Season | Role | Gold-rank costume that season |
|---|---|---|---|---|
| 16 Jan 2026 | 6 | All three | “Workwear Woes” | |
| 13 Feb 2026 | 6.5 | Duelist | “Apex Huntress” | |
| 20 Mar 2026 | 7 | Strategist | “Secret Agent” | |
| 17 Apr 2026 | 7.5 | Duelist | “Beguiling Blue” | |
| 15 May 2026 | 8 | Vanguard | “Corporate Cruncher” | |
| 12 Jun 2026 | 8.5 | Duelist | — | |
| 10 Jul 2026 | 9 | Strategist | “Crimson Crown” | |
| 7 Aug 2026 | 9.5 | Vanguard | — | |
| 11 Sep 2026 | 10 | Duelist | “Gods' Graveyard” |
A dash means NetEase's notes for that half-season name no Gold-rank costume. The full list of Gold costumes is in the ranked rewards guide.

Gorr the God Butcher — Duelist
- All-Black the Necrosword — A combo of up to four melee strikes — the weapon every other ability reshapes.
- Necro-Power — Throws a symbiote mass that slows the enemy it hits and calls Black Berserkers to that spot.
- Shadow Harvest — Warps to one of your Berserkers and sacrifices it for bonus health worth half its health; for four slashes your sword becomes Shadow Scythe, a piercing shockwave.
- Living Abyss — An invincible surge forward that leaves a Berserker behind and opens a Necroverse that damages trapped enemies.
- Symbiote Swarm (passive) — Berserker damage gives Gorr bonus health; every kill spawns a new Berserker.
- Twilight of the Gods (ultimate) — All-Black becomes the Annihilablade and a Berserker appears beside every enemy in range.
- S10.5Shadow Scythe 55 + 2% → 50 + 2% of max health
- S10.5Shockwave 60 → 55
- S10.5Twilight of the Gods 12 → 10 s
- S10.5Living Abyss cooldown 15 → 12 s, speed 13 → 10 m/s
- RoleDuelist · melee
- Diff. 4 of 5 on RivalsMeta
Gorr is the most mechanically involved hero of the year — RivalsMeta rates him 4 of 5 for difficulty. His power lives in the Black Berserkers: Necro-Power calls them to the enemy you hit, Shadow Harvest sacrifices one to give you half its health as bonus health and turns your sword into a piercing scythe for four slashes, and his passive spawns a fresh Berserker wherever an enemy dies. The 6 October balance post trimmed his burst (Shadow Scythe and Shockwave both lost 5 damage) and cut his ultimate, Twilight of the Gods, from 12 to 10 seconds, but gave Living Abyss a shorter cooldown, so he dives a little more often and kills a little slower. NetEase also added a Custom Targeting Sensitivity setting for Shadow Harvest on 9 October and fixed a bug on 29 October that let him fly out of the map — worth knowing if you read older clips.

The Hood — Vanguard
- Accursed Pistols — Dual pistols that fire faster while Demonic Energy is above half.
- Mantle of Oblivion — A spherical barrier; bigger above half Demonic Energy.
- Leaded Transformation — Half-Demon State: rifle arms, faster fire, infinite ammo and lifesteal.
- Abyssal Veil — A thrown sphere that leaves a veil: it weakens enemy projectiles and blinds enemies who cross it.
- Void Walk — Flies through the Void, then reappears with a speed boost and damage around him.
- Ruinous Pact (passive) — Damage, blocking and Void Walk build Demonic Energy; at full he turns half-demon automatically.
- Demon of the End (ultimate) — Full Demon State: up to six piercing shots and bonus health for him and nearby allies.
- S10Base health 600 → 550
- S10Mantle of Oblivion cooldown 10 → 12 s
- S10Abyssal Veil projectile reduction 35% → 20%
- S10Leaded Transformation hit 4 → 3.5
- RoleVanguard
- Diff. 2 of 5 on RivalsMeta
The Hood joined on 7 August as a Vanguard who switches between a pistol-and-barrier tank and a half-demon with rifle arms. His passive, Ruinous Pact, fills Demonic Energy as he deals damage, blocks and uses Void Walk; at full energy he turns half-demon automatically, and above half his barrier grows and his pistols speed up. Season 10 was his first balance post and it was a nerf: base health 600 to 550, Mantle of Oblivion's cooldown 10 to 12 seconds, Abyssal Veil's projectile reduction 35% to 20% and his ultimate's damage-to-bonus-health conversion 60% to 50%. His team-up with Magik was toned down too (Void Pentagram cooldown 15 to 20 seconds).

Jubilee — Strategist
- Energy Plasmoids — Exploding light blasts that heal allies and damage enemies.
- Blooming Ball — A tracking vampiric orb that grows as it hits; recall it to reposition.
- Dazzling Detonation — Blind and Vulnerability on enemies — or hand it to an ally for healing and speed.
- Sparking Sprint — Speed, higher jumps and attack speed, ending in a firework field.
- Sparkle Mark — Detonation and ultimate hits leave a mark your Plasmoids can pop for healing and bonus health.
- Firework Finale (ultimate) — A charged ring of fireworks that launches nearby enemies, then orbits her to heal allies.
- S10.5Firework Finale healing 150 → 180/s
- S10.5New 25/s self-heal during Sparking Sprint
- S10.5Dazzling Detonation Blind 1.5 → 0.8 s
- S10.5Blade team-up: 15/s healing for 6 s
- RoleStrategist
- Diff. 4 of 5 on RivalsMeta
Jubilee arrived with Season 9 on 10 July — "Cue the fireworks!" — and became one of the Strategists the balance team watches most. Her kit rewards aim: Energy Plasmoids heal and damage in the same explosion, Blooming Ball grows as it hits and can be recalled, and Dazzling Detonation either blinds enemies and makes them Vulnerable or goes to an ally for healing and speed. Season 10.5 made her steadier rather than spikier: a 25-per-second self-heal during Sparking Sprint, 180 healing per second from Firework Finale (was 150), and a new base effect on her team-up with Blade that heals nearby allies for 15 per second for 6 seconds — but her Blind now lasts 0.8 seconds instead of 1.5. Her Scarlet Witch team-up heals less since Season 10 (42 to 30 per second).

Cyclops — Duelist
- Optic Blast — A quick burst; every hit speeds up Ricochet Force.
- Concussive Beam — A continuous beam that bounces between enemies and walls.
- Propulsion Burst — Pushes Cyclops and the target apart and slows the enemy.
- Ricochet Force — Splits off terrain and tracks nearby enemies; grants bonus health.
- Optic Ascent — Fires down to launch himself up, knocking enemies back.
- Kinetic Hover (passive) — Slow-falls while firing Concussive Beam in the air.
- Ruby Rage (ultimate) — Visor off: a sweeping beam that destroys barriers and leaves volatile energy that explodes.
- S10.5Optic Blast 22 → 23
- S10.5Ricochet Force cooldown cut per hit 0.25 → 0.3 s
- S10.5Ruby Rage cost 3,700 → 3,400
- S10.5Gambit team-up Kinetic Kin 6 → 8 s
- RoleDuelist
- Diff. 2 of 5 on RivalsMeta
Cyclops joined with Season 8.5 on 12 June. He is the easiest of the new Duelists to pick up — 2 of 5 on RivalsMeta — because his damage is hitscan-style beams with forgiving bounces: Concussive Beam ricochets between enemies and walls, and Ricochet Force splits off terrain and tracks targets while giving him bonus health. Season 10.5 was a clear buff: Optic Blast 22 to 23 damage, every hit now cuts Ricochet Force's cooldown by 0.3 seconds instead of 0.25, Ruby Rage costs 3,400 energy instead of 3,700, and his team-up with Gambit lasts 8 seconds instead of 6. Ruby Rage destroys barriers, so it's the ultimate to save for the shield that's winning the fight.

Devil Dinosaur — Vanguard
- Impact Beam — An energy beam that applies Bleed and Slow.
- Primal Bite — A forward bite that applies Bleed.
- Buddy Barrier — A spherical shield that slows enemies caught inside.
- Savage Predation — Pounces on an enemy; a bleeding target gets clamped and thrown.
- Frenzied Feast — Continuous bites that turn damage into bonus health.
- Devil-Beast Rampage — A big speed boost with launching stomps.
- Prehistoric Plating — Less critical damage, no displacement, and enemies charge less ultimate off him.
- S10Impact Beam bleed per hit 0.5 → 1 s, damage 0.75% → 1.2%
- S10Punisher team-up projectile 120 → 150 m/s
- S10.5Base health 850 → 825
- RoleVanguard · melee
- Diff. 3 of 5 on RivalsMeta
Devil Dinosaur, Season 8's Vanguard, is the hero most players meet in the ban phase rather than in the match. Beebom's Season 10.5 ban table, built from third-party trackers and updated on 1 November 2026, has him at 42.84%, ahead of every other hero. His kit is built on Bleed: Impact Beam and Primal Bite apply it, Savage Predation throws a target that's already bleeding, and Frenzied Feast turns his bites into bonus health. Season 10 doubled the bleed per Impact Beam hit and raised its damage; Season 10.5 took 25 health off him (850 to 825). Prehistoric Plating makes him immune to displacement and means enemies charge less ultimate by shooting him — one reason teams ban rather than fight him.
Competitive ban rates, Season 10.5: Beebom (updated 1 November 2026) from third-party trackers such as RivalsTracker; bracket and platform not stated. 2026 heroes highlighted. Community data, not NetEase's.
The first four of 2026
The heroes from the first half of the year have had more time and more balance posts, so the numbers below are only their latest changes.
Playable as a Vanguard, Duelist or Strategist. Season 10 buffed all three versions — the Strategist's base health 250 to 275, the Duelist's Desert Eagle shot 38 to 42, and his "Upgrade!" XP cost to 75% in each.
A monster hunter with a rifle. Season 10 trimmed her Monster-Piercer (13 to 12) and her team-up with Devil Dinosaur; she's still banned in 19.99% of games in Beebom's table. She also hosts the Night of Illusions event.
Season 10 buffed her: Yeowoo Guseul's direct hit 50 to 55 and its bounce 35 to 40, and Fox Form Awakening's healing field 35 to 40. Her Cosmic Kumiho costume is the top prize of The Godbomb pass.
Season 10 reworked Phantom Pursuit: no more invincibility, 50% damage reduction and Unstoppable instead, with a cheaper Fortune cost (300 to 250) and a 3-second Helmet of Hades that leaves a visible trail.
How to learn a new hero
New heroes are strongest in the hands of players who learned them before the ban phase noticed. BoostPirate's routine for a hero you want in Competitive:
- Read the kit and the latest balance post
Know which ability is the ultimate and which numbers changed this season. A guide written before 6 October will have Gorr's old ultimate and Jubilee's old Blind.
- Fifteen minutes in the Practice Range
Learn the combo, not the damage: Devil Dinosaur's bleed-then-pounce, Gorr's Necro-Power-then-Shadow Harvest, The Hood's energy timing.
- Five Quick Match games
No rank on the line and no bans, so you face the hero's real counters. The Quick Match vs Competitive guide explains what else differs.
- Pick its team-up
Since Season 9 every hero has two team-up abilities and you choose one; the partner only adds the enhanced effect. See the team-ups guide.
- Bring two backups to Competitive
From Gold III each team bans three heroes. Keep two more heroes of the same role ready — the hero bans guide has the rules.
Beating the new heroes
Most losses to a new hero come from not knowing the kit, not from the hero being unbeatable. BoostPirate's short version for the five newest:
- Shoot Gorr's Berserkers before Gorr — they feed his health and his warp.
- Push The Hood while his Demonic Energy is low and his barrier is small.
- Break line of sight to Jubilee's fights; her healing needs targets.
- Fight Cyclops in open ground, away from the walls his beams bounce off.
- Stay grouped against Devil Dinosaur and away from ledges.
- Chase Gorr into a Necroverse field.
- Stand inside The Hood's Abyssal Veil — it blinds and weakens projectiles.
- Waste a barrier into Ruby Rage; it destroys barriers.
- Let a bleeding teammate stay alone — Savage Predation throws bleeding targets.
- Ban a hero just because it's new; ban the one your team can't answer.
The Season 11 hero
NetEase's official Season 10.5 roadmap, as reported by Beebom on 7 October, says Season 11 starts on 13 November 2026 and is "confirmed to introduce a new hero". On 8 November NetEase's site had no Season 11 post yet and hadn't named the hero, so we don't repeat leaks. Expect the same pattern as every 2026 launch: patch notes and a balance post two or three days before, the kit on the hero page, and a Gold-rank costume or event built around the newcomer. The Season 10.5 guide has the countdown, and this page will add the hero once the notes are out.
Want to learn a new hero faster? A 1-on-1 coaching session (from $17.90 an hour) with a Celestial+ coach can go through Gorr's Berserker timing or Jubilee's aim on your own replays. If you'd rather climb while you learn, a pro teammate queues with you on your own account.
- NetEase patch notes — Season 6 (Deadpool) · 6.5 (Elsa Bloodstone) · 7 (White Fox) · 7.5 (Black Cat) · 8 (Devil Dinosaur) · 8.5 (Cyclops) · 9 (Jubilee) · 9.5 (The Hood) · 10 (Gorr) · 10.5 (no new hero; Gorr targeting setting) · 20261029 (Gorr fix)
- NetEase balance posts — 8 September 2026 (The Hood, Devil Dinosaur, Deadpool, Elsa, White Fox, Black Cat, Jubilee and Magik team-ups) · 6 October 2026 (Gorr, Cyclops, Jubilee, Devil Dinosaur)
- Hero kits and difficulty — RivalsMeta: Gorr · The Hood · Jubilee · Cyclops · Devil Dinosaur (read 8 November 2026; ability names, not key bindings)
- Secondary — Beebom: ban rates (updated 1 November 2026, community trackers) · Season 10.5 roadmap (7 October 2026: Season 11 hero)
- Checked 8 November 2026 on Version 20261105 (5 November 2026). Hero numbers change every season — the balance post of the day wins.
All free tools: calculators, percentiles & season countdowns →
Common questions
Who is the newest Marvel Rivals hero?
How many heroes did Marvel Rivals add in 2026?
Which new hero is banned the most?
Is The Hood a tank?
How should I learn a new Marvel Rivals hero?
Ready to climb?
1-on-1 Coaching
A Celestial+ coach for new heroes, hero pools, ultimate timing and replay review.
Rank Boost
Bronze III to Eternity, division by division — piloted or duo, the heroes you name.
Pro Teammate (Duo Queue)
A Celestial+ player in your party on your own account, inside the game's party range.
More Marvel Rivals guides
Marvel Rivals is a trademark of Marvel and NetEase. BoostPirate isn't affiliated with or endorsed by NetEase Games or Marvel. Game images © MARVEL · © NetEase, Inc..










