- 13 Strategists incl. Deadpool
- Healing → ult energy at 65%
- Damage → ult energy at 50%
- Checked on Season 10.5
Every heal is ultimate charge.
Strategists build their ultimate mostly by healing. Since Season 10, healing converts at 65% and damage at 50%. Here is what that number has been, and the three ways to heal.
Green: healing. Gold: Strategist damage. Dashed: Vanguard and Duelist damage. NetEase balance posts of 6 Jul, 11 Jul and 8 Sep 2026; unchanged in Season 10.5.
Conversion rates: NetEase's balance posts (Season 9, 6 Jul 2026; 11 Jul 2026; Season 10, 8 Sep 2026). Styles are BoostPirate's grouping of the 13 Strategists. Checked 8 November 2026.
Strategist is the role that decides how long a Marvel Rivals fight can last. Thirteen heroes can play it, counting Deadpool, and they range from pure healers who keep a Vanguard standing through anything to hybrids who heal while dealing real damage. This guide explains how healing turns into ultimate charge (NetEase changed that rate four times in nine weeks), the three healer styles, Strategist pairs that work in ranked, how to survive dive, healer ultimates, what Season 10.5's data says and every Strategist change in Seasons 10 and 10.5.
- 13 Strategists on 8 November 2026, counting Deadpool. Jubilee (10 July 2026) is the newest.
- Ultimate energy: healing 65%, damage 50% since Season 10. It was 75% for both before Season 9.
- Three styles: throughput, utility and hybrid. Two healers of different styles cover more than two of the same.
- Protection is a team job: NetEase's developers asked Vanguards and Duelists to protect their Strategists.
- Season 10.5: Jubilee got a self-heal and a stronger ultimate, Gambit's cards charge faster but his ultimate reaches less far.
What a Strategist does in Marvel Rivals
A Strategist has three jobs, in this order: stay alive, keep the frontline alive, and use the ultimate at the right moment. The first is easy to forget. A healer who dies first turns a five-against-six fight into a lost one, and nothing else in this guide matters while you're waiting to respawn. The second is the obvious one: your Vanguards can only hold space while your healing outpaces the damage they take. The third is where Strategists win games, because healer ultimates are some of the strongest in the game, and they charge from your healing.
NetEase has said plainly that the job isn't yours alone. When it explained the Competitive performance rating in April 2025, the developers noted that Strategists were under pressure that season and asked the other two roles to
“provide better protection for their Strategists to achieve victory”
— NetEase Games, Dev Talk Vol.13, 25 April 2025 · source
So call for help. When a diver lands on you, say it once, early, and move toward your Vanguard rather than away from the team. Your rank points don't suffer for playing a healer either: the performance rating compares you with the average for your own hero at your rank, so a Strategist is measured against other players on the same Strategist. Our rank points guide explains the rating.
How healing becomes ultimate energy
Every role charges its ultimate by playing. Since Season 9, NetEase's balance posts give the conversion as a percentage of the healing or damage you deal. For Strategists it has moved more than for anyone else:
| Since | Change | Strategist healing | Strategist damage | Vanguard / Duelist damage |
|---|---|---|---|---|
| Before 10 Jul 2026 | Season 8.5 and earlier | 75% | 75% | 70% |
| 10 Jul 2026 | Season 9 | 60% | 55% | 55% |
| 11 Jul 2026 | Season 9 follow-up | 70% | 55% | 55% |
| 11 Sep 2026 | Season 10 — still live | 65% | 50% | 55% |
Two things follow for how you play. First, healing that matters charges your ultimate faster than damage does: at 65% against 50%, a Strategist who heals through a fight builds their ultimate more quickly than one who spends it shooting. That doesn't make damage useless, especially for the hybrids, but in a close fight your healing is worth more twice: once for the ally and once for your ultimate. Second, healer ultimates come up less often than they did before Season 9, when both rates were 75%. Treat each one as a resource to plan around, not something to fire the moment it's ready.
NetEase's posts list these numbers without a longer explanation, so read them as fine-tuning, and check the Season 11 balance post (due with the season on 13 November 2026) for the next change. Our ultimate economy guide covers ultimate tracking for every role.
Throughput, utility, hybrid: the 13 Strategists
NetEase groups heroes only by role. The three styles below are BoostPirate's, built from each hero's kit. Abilities and numbers come from the balance posts in the Sources.
Throughput
Big, steady healing that keeps a frontline alive through long fights.
Luna SnowCryo Heart self-heal 35/s (Season 10); Fate of Both Worlds ultimate
Invisible WomanOrb Projection heals, Guardian Shield and Veiled Step stealth
Jeff the Land SharkJoyful Splash 140/s; It's Jeff! healing pool 130/s (Season 10)
MantisHealing Flower over time; Life Orbs every 4 s since Season 10
Utility
Healing plus something the enemy has to play around: revives, Vulnerable, illusions, armor.
Adam WarlockCosmic Cluster healing; a team revive as his ultimate
Cloak & DaggerDagger heals; Cloak's Terror Cape makes enemies Vulnerable (20%)
LokiMystical Missile heals 15 since Season 10; illusions and Deception stealth
Rocket RaccoonHealing orbs, armor packs and a revive beacon
Hybrid
Heals while dealing real damage. Strong when ahead, thin in long fights.
Deadpool275 health as a Strategist; 'In Your Area' every 10 s
GambitHealing Hearts and Breaking Spades charge every 7 s (Season 10.5)
JubileeEnergy Plasmoids heal and hurt; Firework Finale heals 180/s
UltronDrones heal; Imperative: Firewall adds bonus health and a 20/s self-heal
White FoxYeowoo Guseul heals 55 direct and 40 on the bounce (Season 10)
Throughput healers keep a frontline alive through long fights. Luna Snow and Invisible Woman are the classic main healers, Jeff the Land Shark heals in big splashes and Mantis heals over time. Utility healers heal less but bring something the enemy has to respect: Adam Warlock's team revive, Cloak's Terror Cape (which makes enemies Vulnerable, 20% since Season 10), Loki's illusions, Rocket's armor packs and revive beacon. Hybrids heal while they fight. Ultron's drones heal while he shoots, Jubilee's Energy Plasmoids heal allies and hurt enemies, and Gambit's cards switch between Healing Hearts and Breaking Spades.
Two Strategists: pairs that work
Most ranked teams play two Strategists. BoostPirate's rule of thumb: one throughput healer and one utility or hybrid healer. Two throughput healers keep a frontline alive but struggle when divers land on them; two hybrids hit hard but run dry in long fights. Pairs we recommend for solo queue:
Team-ups add another layer: since Season 9 each team-up has a base effect, and an enhanced effect when the partner is on your team. In Season 10.5, NetEase raised Adam Warlock's Cosmic Cluster healing with Ultron from 16 to 18 and gave Jubilee a new healing effect with Blade. The team-ups guide covers the rest.
Surviving dive
Every ranked team has a plan for your healers: a Spider-Man, a Magik or a Black Panther whose whole job is to reach you. You can't stop it alone, but you can make it fail. BoostPirate's do and don't list:
- Stand where your Vanguard can reach you in one move, not where the healing angle is best.
- Keep your escape or self-heal for the moment the diver commits, not for the first poke.
- Call the dive early and move toward your team.
- Heal the other Strategist first when both of you are being dived.
- Chase the diver. Your job is to survive the first three seconds, the team's is to kill them.
- Heal from an off-angle nobody can protect.
- Spend your ultimate to save only yourself when the team fight is still to come.
- Stand still while healing. A moving healer is a harder dive.
Several Strategists got more self-sustain in Seasons 10 and 10.5 for exactly this reason: Luna Snow's Cryo Heart self-heal went from 30 to 35 per second, Loki's stealth self-heal from 20 to 30 per second, Ultron gained a 20-per-second self-heal after Imperative: Firewall, and Jubilee now heals herself for 25 per second during Sparking Sprint. Learn your hero's version and save it for the dive. The positioning guide goes deeper into angles and cover.
Healer ultimates and timing
A healer's ultimate usually decides the fight it's used in: it either wins a fight you're losing or wastes a fight you were already winning. Recent posts printed the energy cost of four of them:
Energy cost as printed in NetEase's balance posts on those dates; later seasons may have changed it.
BoostPirate's timing rules for ranked: use a healing ultimate in answer to the enemy's damage ultimate, not before it; don't stack your ultimate with the other Strategist's in the same fight unless the fight is lost without both; and tell your team when it's ready so your Vanguards can take a fight they'd otherwise avoid. Jubilee's Firework Finale heals 180 per second since Season 10.5, up from 150, which makes it one of the strongest answers to a burst ultimate in the current patch.
What Season 10.5 data says about Strategists
NetEase doesn't publish win rates. This is RivalsTracker's Season 10.5 Competitive table for all ranks, read on 8 November 2026. It's a community figure; the site doesn't name the platform.
| Strategist | Win rate | Pick rate | Ban rate | Matches |
|---|---|---|---|---|
| 56.97% | 6.00% | 0.16% | 118,260 | |
| 55.34% | 14.21% | 0.38% | 280,044 | |
| 54.28% | 5.77% | 0.11% | 113,819 | |
| 51.44% | 5.71% | 0.77% | 112,567 | |
| 51.21% | 4.62% | 0.20% | 91,011 | |
| 49.95% | 30.29% | 1.88% | 597,005 | |
| 49.79% | 27.29% | 1.13% | 537,878 | |
| 48.78% | 16.31% | 0.27% | 321,380 | |
| 47.85% | 21.13% | 16.44% | 416,485 | |
| 47.56% | 23.37% | 0.51% | 460,654 | |
| 47.17% | 11.95% | 0.22% | 235,466 | |
| 46.47% | 14.61% | 0.36% | 287,982 | |
| 45.22% | 25.02% | 5.49% | 493,140 |
Ultron (56.97%), Rocket Raccoon (55.34%) and Mantis (54.28%) won the most among Strategists, and none of them was banned often. The most popular healers sat near or below 50%: Jubilee had a 30.29% pick rate at 49.95%, Invisible Woman 27.29% at 49.79%, Cloak & Dagger 25.02% at 45.22%. Popularity pulls a win rate toward the average, so read these figures as "safe to play" rather than "bad". Gambit was the only Strategist banned in more than one match in ten (16.44%). For how to use these numbers when you pick, see our best heroes for solo queue.
Strategist changes in Seasons 10 and 10.5
Season 10's balance post (posted 8 September 2026) touched every Strategist and cut the role's ultimate conversion. Season 10.5's post (Version 20261009, 6 October 2026) changed three more, and the patches since, up to Version 20261105 on 5 November 2026, changed no hero numbers.
The direction is clear: less ultimate charge for the role as a whole, more self-sustain for the healers who were easiest to dive (Luna Snow, Loki, Ultron, Jubilee), and a trim to Cloak & Dagger's Vulnerable. Season 11 arrives on 13 November 2026 with a new balance post; check it before you trust these numbers.
Common Strategist mistakes in ranked
- Dying first. No healing, no fight. Your survival is part of the team's plan.
- Healing full-health targets while the Vanguard in front takes the damage.
- Firing the ultimate early into a fight that wasn't lost.
- Two of the same style with no answer to dive or no healing for long fights.
- Chasing the diver instead of moving toward your team.
- Never shooting when nobody needs healing. Damage charges your ultimate too, at 50%.
A two-week Strategist practice plan
BoostPirate's plan, about 20 minutes before your ranked games:
- D1–3One throughput healer
Luna Snow or Invisible Woman in Quick Match. Say "ult ready" out loud and hold it for the enemy's ultimate.
- D4–6Add one utility healer
Rocket Raccoon or Loki. Practise the escape: when a diver lands, survive three seconds next to your Vanguard.
- D7–10Ranked with a rule
Never die first in a fight. Count how often you broke the rule and where you were standing.
- D11–14Review your ultimates
In three replays, note every ultimate you used: did it answer the enemy's, or was it fired into nothing?
Strategists win with a team around them, so read the Vanguard guide for what your tanks need from you, the Duelist guide for who should be peeling for you, and the counter-picking guide for when to change healers.
Healing in solo queue and getting dived every fight? Queue with a pro teammate who peels for you, from an account inside your party range, or book a Celestial+ coach for a 1-on-1 replay review of your positioning and ultimates. You play every game on your own account.
- NetEase Games, Marvel Rivals balance posts — Version 20261009, Season 10.5 (posted 6 Oct 2026) · Version 20260911, Season 10 (8 Sep 2026: Strategist ult energy 70 → 65% / 55 → 50%, every Strategist) · Version 20260807 (4 Aug 2026: White Fox) · Version 20260711 (11 Jul 2026: healing 60 → 70%, ult costs) · Version 20260710, Season 9 (6 Jul 2026: ult energy rework)
- NetEase Games, patch notes — Season 10.5 (9 Oct 2026) · 15 Oct · 22 Oct · 29 Oct · 5 Nov 2026 (no balance changes) · Season 2 (performance-based points)
- NetEase Games, Dev Talk Vol.13 (25 Apr 2025: performance rating, protecting Strategists)
- Community data: RivalsTracker hero stats (Season 10.5, Competitive, all ranks), read 8 November 2026 · Season 11 date: Beebom on NetEase's Season 10.5 roadmap (7 Oct 2026)
- Checked 8 November 2026 on Season 10.5. Strategist numbers change every season — check the current balance post.
All free tools: calculators, percentiles & season countdowns →
Common questions
How do Strategists charge their ultimate in Marvel Rivals?
Why did NetEase change Strategist ultimate charge?
What is the best Strategist pair in Marvel Rivals?
Which Strategist has the highest win rate?
How do I survive dive as a Strategist?
Ready to climb?
Pro Teammate (Duo Queue)
A Celestial+ player in your party, from an account inside the party range for your rank. You play every game.
1-on-1 Coaching
A Celestial+ coach on your role, your hero pool and your replays.
Placement Matches
The ten Season 11 placement games, priced by last season's rank; order only the ones you have left.
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