- 28 Duelists incl. Deadpool
- 6 carry Regenerative Shields
- Damage → ult energy at 55%
- Checked on Season 10.5
28 Duelists. Three distances.
The fastest way to learn a Duelist is to know where it does its damage. Inner ring: dive onto the backline. Middle: fight at your frontline's shoulder. Outer: pick from height and distance.
Close range: get on the backline, finish, get out.
Fights at the frontline's shoulder: steady damage into whatever is in front.
Picks from height or distance: punish anyone in the open.
- An exposed Strategist — no healing, no fight
- A Duelist out of position — the least health, real damage
- A Vanguard out of cooldowns — only when the rest are covered
Rings and the target ladder are BoostPirate's coaching, built from each hero's kit; NetEase groups heroes only by role. Roster on 8 November 2026 (Season 10.5); Season 11 on 13 November 2026 is expected to add heroes.
Duelist is the biggest role in Marvel Rivals: 28 of the 54 heroes can be played as one, counting Deadpool, who fits every role. That breadth is why Duelist feels hard to learn. The heroes range from Spider-Man swinging onto the backline to Hela picking from a rooftop. This guide sorts them by the distance they fight at, explains damage falloff and the dive Duelists' Regenerative Shields, sets out who to shoot first, and lists every Duelist change in Season 10.5.
- 28 Duelists on 8 November 2026; Gorr the God Butcher (11 September 2026) is the newest.
- Six dive Duelists carry Regenerative Shields (Season 9): Daredevil 150, Black Cat, Black Panther, Magik and Star-Lord 125, Psylocke 100.
- Ultimate energy: Duelists turn 55% of their damage into ultimate energy since Season 9 (it was 70%).
- Season 10.5 changes: Iron Man's missiles now auto-track, Phoenix hits harder, Gorr's scythe and ultimate were trimmed.
- Ban magnets: Phoenix (34.64%) and Elsa Bloodstone (19.98%) were the most-banned Duelists in Season 10.5 community data.
What a Duelist does in Marvel Rivals
Vanguards take space and Strategists keep people alive; Duelists end fights. The role has the highest damage output in the game, and its heroes are built to convert an opening into an elimination: a Strategist caught out of position, a Vanguard whose shield just broke, a Duelist who peeked one time too many. When a fight is even, the team whose Duelists remove the first key target usually wins it.
There's a second half to the job that the kill feed doesn't show. When NetEase explained Competitive scoring in April 2025, its developers asked Vanguards and Duelists to protect their own Strategists:
“provide better protection for their Strategists to achieve victory”
— NetEase Games, Dev Talk Vol.13, 25 April 2025 · source
So a Duelist has two targets in every fight: the enemy healers and the enemy divers who threaten yours. BoostPirate's one-line definition: the Duelist decides who dies first, on both sides. A Duelist who forces the enemy Strategists to look at them is doing the job even before the first kill.
Your rank points reflect that work too. NetEase's Season 2 notes put it simply: "The better you perform, the more points you will earn in victory, and the fewer points you will lose in defeat." The performance rating compares you with the average for your hero at your rank, so a Duelist is judged against other players on the same Duelist, not against your Strategists' healing numbers. More in our rank points guide.
Dive, mid-range, long range: the 28 Duelists
NetEase groups heroes only by role. The three rings below are BoostPirate's, because the distance a hero fights at decides almost everything else: where you stand, who you can reach and who can reach you.
Dive
Close range: get on the backline, finish, get out.
Black Cat · Black Panther · Blade · Daredevil · Gorr the God Butcher · Iron Fist · Magik · Psylocke · Spider-Man · Wolverine
Mid-range
Fights at the frontline's shoulder: steady damage into whatever is in front.
Cyclops · Deadpool · Elsa Bloodstone · Mister Fantastic · Moon Knight · Namor · Phoenix · Scarlet Witch · Squirrel Girl · Star-Lord · The Punisher · Winter Soldier
Long range & air
Picks from height or distance: punish anyone in the open.
Black Widow · Hawkeye · Hela · Human Torch · Iron Man · Storm
Divers win by reaching the backline. Their kits give them mobility and, for six of them, a Regenerative Shield. The play is short: land on a Strategist, take the kill or the cooldown, leave before the peel arrives. Mid-range heroes are the team's steady damage. They stand at the shoulder of their Vanguards and shoot whatever is in front: Phoenix's Cosmic Flames, Scarlet Witch's Chaos Control, The Punisher's rifle. Long-range and air heroes pick. Hela and Hawkeye punish anyone who crosses a sightline, and Storm, Iron Man and Human Torch fight from the air, where only some heroes can reach them.
Most players do best with one hero from two rings: a mid-range main for most maps and either a diver or a long-range pick for the maps and enemy teams that call for it.
Range and damage falloff
Most guns in Marvel Rivals lose damage over distance. NetEase rarely prints falloff values, but three Season 10 changes did, and they show how much distance matters. The posts give a "max falloff" percentage at a stated distance: raising it was a buff for Deadpool, lowering it a nerf for Black Widow, so read it as the share of damage that survives at that range.
The lesson is the same for every hero: play at the range your weapon was built for. Black Widow at 40 metres hits noticeably less than at 25. Star-Lord was moved from 50% at 25 metres to 60% at 20, so he's rewarded for fighting closer. If you keep losing duels you "should" win, check the distance first. Our aim guide covers crosshair placement and tracking for each weapon type.
Dive Duelists and Regenerative Shields
Season 9 gave six Duelists the same Regenerative Shield as the dive Vanguards. It works like base health until it breaks, and after 5 seconds without taking damage it refills over the next 5. For a diver this changes the rhythm of the hero:
The habit to build: dive in waves. Engage, use the shield to survive the first burst of peel, leave, and wait for the shield to come back before the next dive. A diver who stays in the fight after the shield breaks is playing on base health alone, which for most of them is small. Wolverine works differently: since Season 10 his Regenerative Healing Factor gives a flat 300 bonus health, no longer scaled by Rage, so he's built to stay in longer once he's committed.
Choosing targets: who to shoot first
Damage only matters if it removes someone. BoostPirate's target order for ranked, the same one the hero shows:
- 1The exposed Strategist
A healer out of their Vanguard's cover is the highest-value target in the game. No healing means the enemy frontline melts on the next push.
- 2The Duelist who over-peeked
Duelists have the smallest health pools. One caught in the open dies fast, and it removes the damage that threatens your own Strategists.
- 3The diver on your healers
When a Spider-Man or Magik lands on your backline, turn around. Killing the diver is protection and a pick at once.
- 4The Vanguard, last
Shooting a tank with a full shield and healers behind it feeds their ultimates and does little else. Hit the tank when its cooldowns are spent.
Call your target. In solo queue, two Duelists hitting two different enemies usually kill nobody; two Duelists hitting the same Strategist win the fight. Our positioning guide covers where to stand to make these shots safely.
Two Duelists or three?
With no role queue, your team decides. Two Duelists, two Vanguards and two Strategists is the common ranked shape because it covers space, damage and healing. A third Duelist adds damage but takes away a frontline or a healer, so BoostPirate only recommends it when your two Vanguards can hold space on their own. Pair your Duelists so they cover different rings:
Team-ups add a layer on top: since Season 9 each has a base effect and an enhanced effect when the partner is on your team. The team-ups guide lists the ones NetEase tuned in Season 10.5, and the team comps guide builds full compositions.
What Season 10.5 data says about Duelists
NetEase doesn't publish win rates. The chart below shows each Duelist's win rate above or below 50% in RivalsTracker's Season 10.5 Competitive table for all ranks, read on 8 November 2026 (a community figure; platform not stated). A red tag marks heroes banned in more than one match in ten.
Gorr the God Butcher (55.77%), Storm (55.28%), Magik (54.76%), Mister Fantastic (53.52%) and Daredevil (52.42%) led the Duelists. At the other end, The Punisher (44.10%) and Squirrel Girl (42.52%) won the fewest games. Popularity and win rate don't move together: Scarlet Witch (16.34% pick rate) and Winter Soldier (18.95%) were among the most-played Duelists with ordinary win rates. If you main a ban magnet such as Phoenix, keep a second hero from another ring ready. Our solo-queue hero guide explains how to read these numbers and the hero bans guide how the ban vote works.
Duelist changes in Season 10.5
Season 10.5's balance post (Version 20261009, posted 6 October 2026) changed six Duelists. The patches since, up to Version 20261105 on 5 November 2026, changed no hero numbers.
The biggest change is Iron Man's: Micro-Missile Barrage now locks onto nearby enemies when released, at 10 damage per missile instead of 20 but at 60 m/s instead of 15, so the barrage is easier to land and harder to dodge. Phoenix gained damage on Cosmic Flames and her Sparks, but her Spark self-heal became a small bonus health of 5 for 4 seconds (capped at 25). Gorr, the newest Duelist and one of the most-banned, lost a little on his scythe, Shockwave and ultimate duration, while his Living Abyss came off cooldown faster. Season 11 is due on 13 November 2026; check its balance post before you trust these numbers.
Common Duelist mistakes in ranked
- Shooting the tank because it's the biggest thing on screen.
- Diving without the shield. Wait for the refill before the second dive.
- Fighting at the wrong range for your weapon's falloff.
- Ignoring the diver on your own healers to chase a kill.
- Splitting targets with your other Duelist.
- One-tricking a ban magnet with no second hero from another ring.
A two-week Duelist practice plan
BoostPirate's plan, about 20 minutes before your ranked games:
- D1–3Pick one ring
One mid-range hero, Quick Match only. Every fight, name your first target out loud before you shoot.
- D4–6Add a second ring
A diver or a long-range hero. Practise the reset: count the five seconds after every dive.
- D7–10Ranked with a rule
Your first shot of every fight goes to a Strategist or a diver on your healers. Note how many fights you opened on the tank.
- D11–14Review three deaths
Were you at the right range? Did your shield have time to refill? Who were you shooting?
Duelists win with a team around them, so read the Vanguard guide for the space your tanks create, the Strategist guide for what your healers need, and the counter-picking guide for when to switch rings.
Want a second pair of eyes on your aim and targets? A Celestial+ coach can review your Duelist replays in a 1-on-1 coaching session. If you'd rather lock in wins while you practise a new ring, ranked net wins are played with the heroes you name.
- NetEase Games, Marvel Rivals balance posts — Version 20261009, Season 10.5 (posted 6 Oct 2026) · Version 20260911, Season 10 (8 Sep 2026: falloff, Black Cat, Star-Lord, Wolverine) · Version 20260807 (4 Aug 2026: Moon Knight) · Version 20260711 (11 Jul 2026) · Version 20260710, Season 9 (6 Jul 2026: Regenerative Shields, ult energy)
- NetEase Games, patch notes — Season 10 (Gorr, 11 Sep 2026) · Season 10.5 (9 Oct 2026) · 15 Oct · 22 Oct · 29 Oct · 5 Nov 2026 · Season 2 (performance-based points)
- NetEase Games, Dev Talk Vol.13 (25 Apr 2025: performance rating, protecting Strategists)
- Community data: RivalsTracker hero stats (Season 10.5, Competitive, all ranks), read 8 November 2026 · Season 11 date: Beebom on NetEase's Season 10.5 roadmap (7 Oct 2026)
- Checked 8 November 2026 on Season 10.5. Duelist numbers change every season — check the current balance post.
All free tools: calculators, percentiles & season countdowns →
Common questions
What is the Duelist role's job in Marvel Rivals?
How many Duelists are there in Marvel Rivals?
Which Duelists have Regenerative Shields?
Which Duelists are strongest in Season 10.5?
Should a team play two or three Duelists?
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